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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 3

podcast small council star wars

This week Tiny and Ben discuss a wide range of topics such as having one core set, which side of the force is stronger, which LS affiliation pod is best, and There is No Escape. They also answer listener questions such as "How good does a card have to be to carry a bad pod?" Moreover, the duo includes segments such as Pod Quiz, Don't Do This, Rules Time, and the Card of the Week.

http://www.cardgamed...-episode-3-r128
  • mischraum, Neonsamurai, fisdantilus and 1 other like this


22 Comments

I totally only ordered one core. Of course, I haven't gotten even one Game of Thrones core, so I'll hopefully buff up the rest with expansions. :D
I am sorry but I cannot listen to this because I am currently working, but is this the type of LCG where you should buy more than one core set?

I am sorry but I cannot listen to this because I am currently working, but is this the type of LCG where you should buy more than one core set?


Depends on what you want do and how you want to play. If you just want to play out of box with friends, one is plenty as it lets you build 4 starter decks out of one core set at the same time.

If you want to be competitive and build decks with reliable chances of getting copies of your key cards then you need two core sets.

Unless you want to build a bunch of decks using the same objective sets at the same time all you will ever need is 2 at the most for this game since at the most you can have two copies of an objective set per deck (unless the card says otherwise).
Thank you for the reply. I wasn't sure if there was a "1 objective set per deck" deck building restriction enforced in this game. I'll have to check the ffg site to see if they put the rules up for that yet.
I found the rules. It is a max 2 unique objective sets per deck unless otherwise specified(like "limit 1 per deck" on an objective for example). Thanks!
Bomb

Even when just playing with friends I still think 2 core sets is the way to go. A lot of people have complained about various features of the game that are solved by a second core set.
I am going to agree with Tiny. Full, 10-objective decks, where you can have 2x of objectives to smooth out your draw, makes the game less lopsided and more competitive. I have some friends that demoed the game at Gencon, and apparently they were using 30-card decks, so they came away with a bad impression. Thankfully I have been able to turn around their thinking, just with one core set.
Also, Tiny, awesome that you are doing this cast, thank you!
Photo
MercyStreet
Jan 16 2013 06:20 PM
'There is No Escape' - Couldn't you play this during your opponent's Force phase? It says during "any players" force phase.

I agree that playing it on your own, just gives the opponent an advantage, but doing it after they've finished and before you draw could be devastating.
Curious about the Leia tactic. No matter how she leaves play, she has to be captured, and cannot go back to your hand, correct? Or is this some sort of simultaneous timing issue, where the active player gets to determine the order of effects?

Enjoying the podcast!

Curious about the Leia tactic. No matter how she leaves play, she has to be captured, and cannot go back to your hand, correct? Or is this some sort of simultaneous timing issue, where the active player gets to determine the order of effects?

Enjoying the podcast!


She will always be captured.

She will always be captured.

Right, then if I heard correctly, the tactic on the podcast of bringing Leia back to your hand (via Swindled, if I remember correctly) in order to remove the focus would not work, correct? You would have to 'rescue' her instead after she was captured.
    • drew812 likes this

Right, then if I heard correctly, the tactic on the podcast of bringing Leia back to your hand (via Swindled, if I remember correctly) in order to remove the focus would not work, correct? You would have to 'rescue' her instead after she was captured.


No, you remove the tokens when she is captured. Captured is out of play. Page 27, In Play And Out of Play.
I think you are missing my point, but all is well. Methinks I got it.

I think you are missing my point, but all is well. Methinks I got it.


It is not that I am missing your point but I think you believe you take the focus tokens off when Leia is rescued which is not the case. Here is how it goes, you have Leia, you play Swindled on Leia, Leia attempts to go back to your hand but cannot due to her constant effect and therefore is captured at a DS objective. Leia is now out of play and therefore all of your focus tokens are removed. Attack objective, free Leia, repeat to win.
The game is definitely better with two Core Sets. However, if you are a casual player who doesn't want to drop another $30-40 on a second copy of the game you just bought, SWLCG plays just fine with one Core.

If you do decide to double down, a second SWLCG Core definitely offers a better value than a second copy of any other LCG Core. You will have a full playset of each objective, so there is NEVER a need to buy a third Core unless you want to have several similar decks assembled at the same time. I certainly felt like my second SWLCG Core was a better purchase than my second AGoT, Netrunner, or LotR box.

So, I guess my ultimate verdict is a little complicated: you don't need two Core Sets, but you also won't wind up with tons of wasted cards if you do buy a second copy. Don't feel compelled to purchase two, but don't worry too much if you start feeling the urge to grab another Core.
    • Archrono and clique84 like this
For me playing with one Core set makes it play like a board game. There is certainly skill but there is a lot more luck involved. So it really depends on what you are looking for. Also, if you are playing against others with 2 core sets you will be at a huge disadvantage playing with only 1.

'There is No Escape' - Couldn't you play this during your opponent's Force phase? It says during "any players" force phase.

I agree that playing it on your own, just gives the opponent an advantage, but doing it after they've finished and before you draw could be devastating.


True this could certainly be useful. However, it means you have to survive yet another turn of their attacks which may be difficult. The card certainly can be good. My point is more that you have to give up Motti's resource pod to use it.
with 1 core is 70% luck 30% skill.

We had a tourney yesterday and since not everyone could get a 2nd copy, it had to be played with only 1. Hopefully i was lucky and got 2nd place. The one i lost was because of a fu...g ewok stealthing my rancor trump card when the dial was at 10 and he had like 2 attackers
at least i should get the tokens of the gamekit so i'm happy!!!
@FranciscoG Ewoks are the biz dude. Get on that. B)

True this could certainly be useful. However, it means you have to survive yet another turn of their attacks which may be difficult. The card certainly can be good. My point is more that you have to give up Motti's resource pod to use it.


My opponent yesterday used it to good effect. He only owns one core set right now so was using all the Sith pods and I was using a Jedi deck to try them out. I had Obi Wan, Guardian, and Believer out. He played this card during my Force phase and so my board was reset right before his turn started. He was able to get in some free attacks. Now I still ended up winning as it came down to the dial at 10, 2 DS objectives destroyed and he only had 5 cards left in his deck but the card certainly slowed the game down enough that it became a lot closer a struggle between the two of us. Also in a rather fitting way Luke and Vader died in the same engagement. :D

@FranciscoG Ewoks are the biz dude. Get on that. B)


Ewoks are better than people give them credit for. I like them with Han.