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What are you Smoking? (Tournament Rules, Redux)


This article series started in January, with "What are you Smoking? (Tournament Rule Changes)", and "Checking into Rehab (Tournament Rule Changes, part II)".

FFG releases some truly great games with high quality components. But when it comes to product logisitics, public relations, and organized play - they have some real head scratchers. Yesterday, they gave us another stunning example: these tournament rules.

Now lest I sound unreasonable (and I will), let’s give credit where credit is due. The restructuring of organized play is on the whole extremely encouraging, the new fundamental event document is likewise so… I was impressed. I dared hope this wouldn't be a typical FFG "one step forward, one step back"!

There are also a number of new changes that are important, the subject of considerable debate, but not objectively awful (say, Intentional Draws, or requiring official cards only). Thankfully, there’s so much other material for me to rant about that we don’t even need to touch on those!

Part I: The proofreading fell into the pudding


Let’s start with the basics. This document is littered with passages written carelessly, ripped from the Star Wars document, or just outright falsehoods. Starting with page 1.
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Nice start.

Or this gem, allowing us to run a 59 card deck? Or have to draw into our agenda?
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Or these lovely quotes from the SW tournament rules?

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Now I’m sure these will be fixed promptly by FFG, but this show of carelessness isn’t putting me in a good mood.

Part II: Apparently, so did Melee


Let’s scrap an entire official format. If we don’t mention it at all, nobody will notice, right?


Part III: The “Advanced” Format


Advanced format – sounds lovely! First things first, the existence of an advanced format does not excuse the “Basic” format, which is just a new graphical representation of the Store Championship tourney rules I ranted about previously. They’re just as awful as they were. I’ve got to believe that someone at FFG read the first article, thought “Hey, they really don’t like these small cuts – I know exactly what’ll fix it”.

It’s a shame they didn’t read my second article, where I proposed a number of solutions. One of my least favourite was “just expand the cut”, but that’s ok – they didn’t just expand it, in some cases they made it practically all-encompassing.

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Let’s look at a few obvious breaking points;
  • A 13 person tournament with a Top 8. 61% of the field in the cut. Combine this with the intentional draw rules, and I could take a Store Championship Bye and 3 IDs straight into the cut without playing a match.
  • The rules change nothing for 45-144, and have the same number of rounds for 149-288. I don’t see any support for their claim that “basic” will require a “smaller commitment” from the organizer.
  • Let’s pick a tournament size. Say 100 (I didn’t plan this one, let’s see if it works). That results in 10 people making the cut undefeated or with one loss, and then 6 out of 23 making the cut on SoS. So… that's just as harsh of a tie-breaker focused cut, except at a different level? Bit of a joke. I just happened to pick the right number, you say? What about 50? 3/12 4-2s this time. Not looking good.
"So", I hear you cry, "You moan when the cut leaves out some 1-loss players, you moan when it leaves out some 2-loss players, and you moan when it encompasses pretty much everyone. Are you just a curmudgeon, who can’t be happy with anything?"

Well, I’m glad you asked. The answer? “Probably”. Sure, the Advanced system (with a few comically bad exceptions at the low end) isn’t much worse than what we generally played with before January. It breaks down near 76 or near 148 players, where a 1-loss player is likely to miss the cut, but it otherwise rarely leaves them hanging… but when I imagine the goal is to reduce the emphasis on the tiebreaker, and they do that by increasing it (for weaker records), I’m irritated.

When they actually propose two of their own new ideas to solve the problem, “Record based” and “Graduated” cuts (see this document), then don’t tell us to use either (or how they’d like to implement them), I’m irate.

And when you throw that in to a shoddily-written, melee-omitting, poorly-thought out Rules document… well then, I’m livid.
  • WWDrakey, darknoj, Scottie and 7 others like this


20 Comments

Alex is too nice to be blunt; the new structure is as crap as, if not crapper than, the old one, and the old one was absolutely abysmal. The lack of mention of Melee is incredibly insulting to players who prefer the format. The announcements on only North American regional winners getting world's spots throw the finger up at the continent of Europe and tell it to swivel. Sections that should have been, at worst, controversial, and at best, welcomed, are instead unclear and/or put all the pressure on the TO. And the entire thing reads like a botched copy/paste job for a completely different game. God damnit FFG, this column should not be a regular feature - and if it DOES have to be one, how on earth are we in a position where it's being written about a completely new ****up for the *exact same subject as the last one*, less than THREE months after last time??!!
    • WWDrakey, imrahil327, Ire and 5 others like this

The announcements on only North American regional winners getting world's spots throw the finger up at the continent of Europe and tell it to swivel.

 

To be fair, that's the same finger they were swivelling on last year. I don't know whether that's better or worse...

    • JCWamma likes this
Last year they at least had half as many regionals, so it was an insult in principle still but not as glaring...

I really don't understand why people don't just use Magic guidelines for all these things:

 

9-16 Players: 4 Rounds, cut to Top 4
17-32 Players: 5 Rounds, cut to top 8 Single-Elimination
33-64 Players: 6 Rounds, cut to top 8 Single-Elimination
65-128 Players: 7 Rounds, cut to top 8 Single-Elimination
129-256 Players: 8 Rounds, cut to top 8 Single-Elimination

    • imrahil327 likes this

One option used by other games is for an X-1 (or X-2) limit for the cut, which is essentially the same as the 'record based' system proposed. This tends to leave an awkward number in the cut though, with some players going through an additional round of the single elimination. This eliminates the SoS controversy of who'll make the cut, but gives some players a 'cut bye' which can feel just as unfair.

One option used by other games is for an X-1 (or X-2) limit for the cut, which is essentially the same as the 'record based' system proposed. This tends to leave an awkward number in the cut though, with some players going through an additional round of the single elimination. This eliminates the SoS controversy of who'll make the cut, but gives some players a 'cut bye' which can feel just as unfair.

 

When the 'cut bye' is awarded to the top records, it doesn't feel that bad. It's also a way to reward players who played out their last match rather than ID.

    • agktmte, VonWibble and steinerp like this

They also just printed this fine card in the recent Star Wars set:

 

http://www.cardgamed.../home-one-r1642

 

Then they found out "round" is actually a foreign concept in Star Wars LCG. Must've mixed it up with Game of Thrones I guess. Combined with recent sets that contain misplaced letters, one asks if someone over there even bothers to read the finished product for consistency before they send it over to get printed. With cards only containing 40 words at most, that must not be a tiresome job, no?

 

Note that I'm just making a funny remark. I don't want to draw negative attention to the company. I love their games obviously.

They also just printed this fine card in the recent Star Wars set:

 

http://www.cardgamed.../home-one-r1642

 

Then they found out "round" is actually a foreign concept in Star Wars LCG. Must've mixed it up with Game of Thrones I guess. Combined with recent sets that contain misplaced letters, one asks if someone over there even bothers to read the finished product for consistency before they send it over to get printed. With cards only containing 40 words at most, that must not be a tiresome job, no?

 

Note that I'm just making a funny remark. I don't want to draw negative attention to the company. I love their games obviously.

 

it seems to me that this is what happens when you have so much overlap between games for their staff.

Glad to read some annoyance over the melee gaff. This document obviously forgoes melee entirely, much to its shame. I'll be ranting about that myself on the show this week.

    • JCWamma, Ire, Ironswimsuit and 4 others like this
I couldn't agree more with everything that was said in the article. The event formats they have in place are comically bad. They've done nothing to fix the structure issues that they created with the recent change, only left that format in place and created another that is somehow also just as bad for different reasons. Thier SW structure also leaves alot to be desired as it will mean Worlds will likely only be running a Top 8. But Thrones (and Conquest) have been handed a document that might as well be ignored.
I am going to be playing devil’s advocate on a lot of things here, but I just wanted to say that the gaffs with a 59 card deck, the lack of red text for updates, and the double elimination copy/paste are unprofessional and unacceptable of a company of FFG’s standing. Boo to you and your lack of proofreading. Boo I say!
 
Also, I really cannot muster any defense for Europe getting short changed. That is just not cool. FFG has all these cool plans for 2017, but 2016 seems to be the forgotten child.
 
I threw a fit about the first rule document’s standard on cuts. This one codifies basically what was the standard for last year. I would rather it be too generous than to strict. It falls apart in some cases, but it is definitely a step in the right direction. Someone being eliminated for 1 loss is unacceptable. Period. Someone having to wait on tie breakers with 2 losses I think is fine. Better to have more in than anyone out. Graduated cut would be interesting, but this works.
 
I am actually ok with the lack of definitive rules on tournament melee. With the increase in popularity of the game, melee tournaments look like they are going to be a nightmare to run. Of any format that would benefit from that new Graduated format, it would be melee and I would like FFG Organized Play time to think out how to do that. And there is no rush, first official premier melee should not be until Origins. They needed to get these rules out in time for regional season so there is an up to date document for that. And I don’t hear anyone clambering for the return of melee at regionals. The old CCG players told me of those days and it did not sound like fun (any idea of an overall anything should stay dead and buried).
 
Though they could have just said “Melee Rules: Under construction” and that would mean melee is not being ignored. Alternatively, they could have given us a first draft, let us savage that, then come up with something better. *Sigh*

This one codifies basically what was the standard for last year.

 

It is significantly different

1) Many situations without a single undefeated; from 0 up to 5)
2) Many situations with a cut >25% of the field (9-31 players basically).

 

That, in and of itself, doesn't make it a "worse" system, but the absurd cuts I highlight mean it's breaking points are ... readily visible. Unless you think there won't be any regionals with fewer than 23 players, where the cracks really show. It also has some odd interactions with the new ID system. 

 

Furthermore, it's exasperating to see them write out two fairly well-thought out solutions in their fundamentals guide, and then ditch them for a system which, at best, can be called "not that much worse than what you were using last year"

My bad. My memory is a little rusty on first ed.

 

Furthermore, it's exasperating to see them write out two fairly well-thought out solutions in their fundamentals guide, and then ditch them for a system which, at best, can be called "not that much worse than what you were using last year"

 

That sentiment I can behind. The Graduated cut looks like an interesting solution to a lot of problems this and to just ignore it is frustrating.

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petejohnwilson
Mar 17 2016 08:00 PM

It’s a shame they didn’t read my second article, where I proposed a number of solutions.

 

They probably read it and just don't care.

 

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Relax Istaril, this is always the way FFG treats good suggestions.

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MightyToenail
Mar 18 2016 01:27 PM

Relax Istaril, this is always the way FFG treats good suggestions.

So I guess this doesn't bode well for my letter to FFG asking for Battlelore OP, which could make them so much money if they did it, since GWs recent reboot of Warhammer has left many, many miniatures games players looking for a new game.
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Ironswimsuit
Mar 18 2016 02:41 PM
Can we discuss the rudeness listed under event type, Formal? Players are expected to avoid sloppy play mistakes. Sloppy play can easily occur even while having a firm grasp of the rules. More to the point, Hasn't the Swiss format been largely solved by now? It should be relatively easy to determine a top cut(when relevant) based on (roughly) 25-33.3r% of the total field. The worst we should ever have is a small number of players missing the cut based on SoS or another tie breaker like total power or combined differential. It definitely still sucks for the players on the cusp who barely miss, but it's at least fair and known.
Also, give us a melee structure. Yes, the format made me put the game down from 2008-2013, but it's so Thrones. The added deck challenges plus the social intelligence required sets this apart from most games. Star Wars games will sell themselves. Give the game that made LCGs viable its proper attention.
    • MightyToenail likes this

Sloppy play can easily occur even while having a firm grasp of the rules.

 

For instance, the Gencon final a year or so back...

    • MightyToenail likes this
Sloppy play needs to be avoided, so I don't find the rules saying as much at all insulting. Players a free to play not optimally. They can forget Reactions, make poor attacks, pick bad plots, etc; but only so long as they are not acting outside the rules. Players are not free to play outside what the rules allow, and thats all calling out sloppy play is aimed towards. And sloppy play is an issue within FFGs games, you see a lot of it in Thrones during challenge resolution. Missed claim, triggering Insight before reactions to winning, forgetting unopposed, etc; all instances of sloppy play that need to be avoided. All the rules do by making note of it is remove it as something to hide behind when called out on illegal plays. And make no mistake people that cheat in games always try and absolve what they are doing with "carelessness" "nerves" or "sloppyness".
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MightyToenail
Mar 19 2016 04:49 PM

Sloppy play needs to be avoided, so I don't find the rules saying as much at all insulting. Players a free to play not optimally. They can forget Reactions, make poor attacks, pick bad plots, etc; but only so long as they are not acting outside the rules. Players are not free to play outside what the rules allow, and thats all calling out sloppy play is aimed towards. And sloppy play is an issue within FFGs games, you see a lot of it in Thrones during challenge resolution. Missed claim, triggering Insight before reactions to winning, forgetting unopposed, etc; all instances of sloppy play that need to be avoided. All the rules do by making note of it is remove it as something to hide behind when called out on illegal plays. And make no mistake people that cheat in games always try and absolve what they are doing with "carelessness" "nerves" or "sloppyness".

Have you heard about the person caught cheating on video in some X-wing SC? There are a bunch of people on those forums running experiments to see if you can change the dial when just fiddling. Gripping stuff.