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Fire and Blood: Fighting Back at 2C1C

Fire and Blood OKTarg

Buz is having a little trouble posting this, so I'm just helping it along. All credit for the writing to him. - Kennon

Of Dosh Kaleen and What the East Can Bring

Do you guys listen to the 2C1C podcast? Hey, me too! Did you hear the episode where they reviewed the new chapter pack? The one with Dosh Kaleen on it? Have you seen this card? On its surface, it looks amazing: more draw for Targaryen which fits right within their established themes of influence use and attachment manipulation. Digging a little deeper, it then seems to violate the golden rule: cards with too many restrictions aren't good. This requires TWO things to be in place to draw a card, with the need to have an attachment leave play while you have a kneeling influence.

The intrepid 2C1C hosts noted that perhaps the best deck for this card is in a Griff deck. Do you remember Griff? He's the Targaryen character agenda, and for ten minutes before his errata he was the best card in the meta! While he's in play, he's nothing to sneeze at: a 3-for-3 Tricon isn't bad, though these days you want more from your characters. It's his agenda abilities that you'd play him for.

The first of these is that Griff unattaches as an agenda and returns to play if your opponent controls more attachments than you. This is amazing! It basically makes him immune to resets, makes him infinite military claim, and makes him these things happen with a built-in stand effect! These days, with the new Warden attachments, Mel's Favor, and Frozen Solid being pretty typical includes in tournament decks, Griff isn't an awful option. Typical Griff decks are built with zero attachments, meaning that you're as well-placed as possible to have Griff hop back into play at all times.

Somewhat more rare is to see someone try to take advantage of Griff's second ability, which is to recur attachments as they leave play by kneeling an influence. You'll note that that duality of knelt influence and moribund attachments mirrors what we're looking for in the Dosh Kaleen--why not put these things together and see what we can get?

If you listen a bit further to that 2C1C cast, you'll notice that I'm targeted as the type of person who builds these decks, but that not even I would attempt this. Well, Glazer, let's see what we can do!

The first thing to note is that Griff targets only in-house attachments. Targ has a fair few, fortunately. Flame-kissed is almost an auto-include in this spot, as it remains super-useful in the current meta. If you want to double-down on the burn, you can go for SunStroke or Harried by Dragons, but I'd like to try something else.

Targaryen No Agenda decks are almost always Dothraki heavy, since our no agenda army triggers on Dothraki being played and pulls them into your hand. Dothraki decks are almost always predicated on Aggro and removal, so why not build this deck around the best Aggro card in the game, Daenerys Targaryen?

One thing about building around a unique is that they can easily die, particularly to resets and the vile Mel's Favor/Harrenhal combo. Great news....Targaryen attachments have been crafted to prevent this from happening! Unburnt means that even if we don't control Dany, we can save her from death! And, if we can't do that, Blood Magic Ritual will bring her back. Both of these attachments also double as being very effective on Dothraki Khal Drogo, but sadly he had to be cut to make use of one of my most favorite Targaryen cards ever....Long Lances.

These guys were last seen dominating a Black Sails deck near you, but they remain one of the most effective ways to get multiple uses out of Daenerys in the game. The Long Lances' best friend is Core Khal Drogo, so he has to go in instead of QoD Khal or even the new one, as awesome as that new one is. The draw from the Screamers, Outriders, Dosh Kaleen, and Jhogo will have to suffice, not to mention the recursion from Griff and Lady Daenerys' Chambers (my all-time favorite card for nostalgia reasons). This deck is just chock-full of my favorite cards (unburnt, LDC, Long Lances, Griff) and now I can't leave out my other top-5 member: the Golden Company! The Mad King is also great with all the stand in this deck, so he's going in as well.

Any Dothraki deck basically has to include Incinerate, since the sheer power of the event is so strong with 3+ Dothraki on board, and Ambush from the Plains here is clutch, either to trigger the Lances or to get a crucial challenge through on your Aftermath turn. It can even help grab what you need from your discard pile when you need it!

To fill out the deck, there's the normal herds of Dothraki dudes, as well as two guys that were staples in my first good deck that I ever built. That deck was a maester trait-manipulation deck, and those stalwart gentlemen are Ser Jorah Mormont and Daario Naharis. While sometimes they'll be dead in your hand, when they hit, they're deadly. If you Unburnt one of them, you can get multiple uses in marshaling; even better to Blood Magic them back from your dead pile for an unexpected challenge phase swing! In this deck, the chance they'll be dead draws is outweighed by the sheer power they bring to the table when they're not.

The plots are designed to work with Ambush from the Plains and shouldn't be too surprising, if a bit vanilla. Men of Duty is a great card and underrated for getting a third challenge out of Dany or pushing through an INT with your Dothraki friends. You shouldn't need Valar with your sheer killing power, and, as always, ambush/Ambush from the Plains/shadows remains the Aftermath's best friend.

So, here's the deck, and while I won't claim it's good, I think it's about as good of a start on a Dosh Kaleen/Griff deck as can be had. Let me know what you think in the comments!

Deck Created with CardGameDB.com Game of Thrones Deckbuilder


Total Cards: (60)

House:
House Targaryen


Agenda: (0)


Plot: (8)
1x Betrayal at the Wall (The Horn That Wakes)
1x Breaking and Entering (Lions of the Rock)
1x Men of Duty (A Harsh Mistress)
1x Retaliation! (A Song of Silence)
1x Seizing the Prize (Spoils of War)
1x Summoned by the Conclave (A Hidden Agenda)
1x The Aftermath (The Prize of the North)
1x Threat from the North (Princes of the Sun)

Character: (36)
1x Aggo (Rituals of R'hllor)
1x Black Hatchling (Dreadfort Betrayal)
3x Braided Screamers (A Turn of the Tide)
1x Daario Naharis (Where Loyalty Lies)
3x Daenerys Targaryen (Ancestral Home)
2x Dosh Khaleen (Secrets and Schemes)
2x Dothraki Outrider (A Turn of the Tide)
3x Dothraki Vanguard (Fire and Ice)
2x Griff (Chasing Dragons)
1x Horseback Archers (Queen of Dragons)
1x Horselord (Ancestral Home)
2x Jhogo (Of Snakes and Sand)
3x Long Lances (The House of Black and White)
1x Mad King Aerys (A Dire Message)
1x Rakharo (Illyrio's Gift)
3x Refugee of the Plains (Refugees of War)
1x Ser Jorah Mormont (Where Loyalty Lies)
1x The Golden Company (A Harsh Mistress)
2x True-Queen's Harbinger (Queen of Dragons)
1x Young Griff (Valar Dohaeris)
1x Khal Drogo (Core Set)

Attachment: (8)
2x Blood Magic Ritual (The Captain's Command)
3x Unburnt (Queen of Dragons)
3x Flame-Kissed (Core Set)

Event: (5)
3x Ambush from the Plains (Queen of Dragons)
2x Incinerate (Valar Morghulis)

Location: (11)
3x Summer Sea (Core Set)
3x Eastern Fiefdoms (Core Set)
1x Khal Drogo's Tent (Core Set)
1x Great Pyramid of Meereen (A Harsh Mistress)
1x River Row (Queen of Dragons)
1x Street of Steel (Core Set)
1x Lady Daenerys's Chambers (Core Set)
  • Omek, cockbongo, Jensen22 and 1 other like this


13 Comments

Good to see you writing again, Ok.

 

But Seizing the Prize?

I'm sure we can find a better plot if we looked around, but the initiative will let us go first (which this deck wants to do most turns) and allow for us to Ambush from the Plains any character of our choice. The 4 gold is also a lot for a high-initiative plot.

 

Any suggestions for a replacement?

"Do you guys listen to the 2C1C podcast? Good, me neither."

 

/article

    • Alaka likes this

Youch!

the 4-8-1 city could be used instead.

    • Nate likes this

That would be a pretty solid choice. King's Landing Coup is always solid for Targaryen, I think, because their ambush gives a good shot at winning on defense and netting you a card when your opponent thinks they can get a challenge through on you.

    • Omek likes this

And it lets you play "To Be a Dragon" to revive Dany, if you open with King's Landing Coup

    • Omek and Kennon2nd like this
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PulseGlazer
Feb 10 2015 11:11 PM
Yeah, 4-8-1 is the answer.
Pretty sure the best Dosh Khaleen attachment partner is a Pinch of Powder. Weapon synergies! Needs lots of influence! A conflicting Limited Response! Wait, never mind.
    • scantrell24, agktmte, PulseGlazer and 4 others like this

Why River Row instead of Street of Sisters?

I think with King's landing coop we should find a place for a To be a Dragon.

Photo
scantrell24
Feb 11 2015 01:01 PM

Almost every Targ deck should start with King's Landing Coup, 3x Dany and 3x To Be A Dragon.

 

I gave Dosh Khaleen a 5 in the chapter pack review, which was probably too high because I didn't think through which attachments would be leaving play (besides Flame-Kissed). Unburnt and Blood Magic Ritual make sense though. I'm tempted to try this deck. Thanks for the write-up.

    • kizerman86 and Kennon2nd like this

I was looking forward to giving this deck a whirl... Then came the dany restriction...

    • OKTarg and robstjohn like this