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Quill & Tankard Regulars - Issue 22

Small Council Quill & Tankard Regulars Ire Ratatoskr WWDrakey

Quill & Tankard Regulars - Issue 22

"The Iron Link is not forged lightly", the old Maester mumbled clutching his chain with both hands. "In order to forge it, one needs not only to read about war, but also witness it, and such sights can never again be unwitnessed", he continued with his eyes staring past the patrons of the Inn, at sights only he could see.

After staring into emptiness for a long while, he suddenly snapped back into focus.

"As a lover of knowledge, don't fool yourself! Warfare has very little to do with epic battles, glory and strategems. Blood, guts, pain and brutality are the 'art' of Warfare. It is the darkness which lives inside each of us, brought into the light of day and given form.", he croaked, his voice filled with pain.

Beware the Sphinx - The Battle for the Shield Islands

Beware the Sphinx is a series of articles concentrating on important cards with several peculiar, complex or unintuitive interactions. An emphasis is kept on both new and competitively relevant cards. Remember, the Sphinx is the riddle, not the riddler.

It has been quite a while, since we last recieved a new Epic Battle, and with the new one being talked about as being important for the game, it would be amiss from us not to use this opportunity to look at some of the peculiarities of the Epic Battle cards in general.

So, what is this new card I'm talking about? Why, The Battle for the Shield Islands, of course:

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As you are all probably aware, Epic Battles are a set of event cards, with similar templating, that create Epic Phases. All of the existing Epic Battle cards create the phases after the Dominance phase, with the created phase bearing similarities to the Challenge phase. However, as with many cards in AGoT, there's much more here than what meets the eye.

Epic Phase Structure

While it's an easy analogy to think of the Epic -phase merely as 'another Challenge -phase', there are a few differences between the two. The obvious one, is of course that any effects designated as "Challenges: " cannot be triggered, but that's not the half of it.

The tricky part is that Epic phases do not have Player Action windows before, or after, each of the challenges. This makes the usage of some control-effects, like Orphan of the Greenblood (PotS), a lot more initiative dependent. The normal action windows during the challenge (after attackers and defenders are declared) still exist as usual, so those will be the only places you can use to for such effects. For some cards, like the aforementioned Orphan, this may be too late, if your opponent is acting first. There are also other cards, like Narrow Escape (KotStorm) and Glamor of Fire (ARotD), which may be much trickier to use successfully, since you are not guaranteed a suitable action window for triggering them. For further info, see the discussion here.

Multiple Epic Phases

Each Epic Battle event played creates it's own Epic Phase, as is clarified in the FAQ (4.0, §3.36):

If multiple epic phases are created in a single
round, they are played in the order in which
they were created, after the dominance phase
and before the standing phase.

Since each of the phases has the usual 'beginning of the phase' and 'end of phase' frameworks, there are some cards like Ser Jaime Lannister (LotR) and Syrio Forel (TftRK), who can often participate in challenges every single phase.

Claim Replacement

As many of you will possibly remember from our discussion on Pyat Pree, claim replacement effects, such as the one on The Battle for the Shield Islands, have a tendency of working past almost any immunities. One reason that this new card is making such a big splash, is the fact that it presents a very real threat to players with the House of Dreams (ARotD) Agenda.

Participating while knelt

The text on the card also states that characters with Naval enhancements can participate in challenges, even while knelt. However, it should be noted, that similarly to The Fox's Teeth (TWot5K), this only contradicts the requirement for a character to be standing, when declared. Since the requirement for an icon is not contradicted, the Naval characters will still need to have the correct icons... However, it should be noted that the character does not need to have the enhancement on that particular icon, having it on any one icon is enough for participating in all the challenges that a character has icons for. See here for details.

Epic Battles and Moribund

NOTE: This part has been updated according to information from Khudzlin, thanks!

And finally, for the most baffling part of the events themselves.

The original interpretation of Epic Battle events was that their effect also placed the event card itself into a very peculiar situation. Effectively, it was thought that the event put itself into a suspended moribund:discard (or moribund:dead if Deathbound) state, which lasts until the Epic phase itself ends (instead of only lasting until the end of the Player Action window). This would have meant, that if two copies of Battle of Ruby Ford (BoRF) are played by one player in the same phase, the second one will only duplicate the first, instead of actually creating another Epic phase.

However, it was later reported that Nate French had contradicted this, by saying that it's not in play after the player action window... So, where is it actually? Frankly, this is a bit... open. Should the event be considered to be in the discard/dead pile for other purposes, but kept distinctly different so that it functions as a visual cue? Or does it go into some kind of 'out-of-play' state, from where it will move to the discard/dead pile after the epic phase? While this might not matter in many actual games, there are some cases where it could. For example trying to return a pre-plot played Epic Battle with Lie for Your King! (BoRF) or playing a second Battle of Ruby Ford (BoRF) during the same Plot phase.

A question on the matter is currently being submitted to FFG. Sphinx material, indeed!


Antti Korventausta (WWDrakey) is a self-proclaimed Finnish AGoT philosopher and nitpicker, who also used to practice Quantum Mechanics, but found that it paled to AGoT in both interest and complexity. As a Stahleck regular and judge, he sometimes has oddly vivid dreams of understanding portions of the game. In AGoT, he'll play anything as long as it's suitably twisted... often ending up with something that has horns on it.

Helmut Hohberger (Ratatoskr) started playing AGoT in September 2010 and has never looked back (although his wife has, longingly). As a German, he loves rules - and I mean *loves* 'em. Try triggering a Response at the end of a phase on his watch, and he'll probably invade your country. He has actually read the FAQ, and was made a judge at Stahleck and at various other events. He sometimes answers rules questions on boardgamegeek and the FFG rules board. Some of his answers haven't even been contradicted, corrected or expanded upon by ktom - there is no higher accolade for a rules board morlock.

Every Maester needs a Raven on his shoulder. As a Finn, Iiro Jalonen (Ire) got pulled under the waves by Krakens years ago, and has never looked back. A self-inflicted Shagga and active member of the global AGoT community, he has always strived to know the rules of the game, in order to make them do ridiculous things.
  • Zaidkw likes this


13 Comments

The extended moribund interpretation has been directly contradicted by Nate French (quoted here http://www.fantasyfl...&efidt=510726).
    • WWDrakey likes this
I miss the quizzes!
    • accountdeleted, Tobi and slothgodfather like this
@Khudzlin: Good catch! However that actually makes the whole thing more baffling, and not less, since there are a few (outside) cases that will depend on how the card should then be considered... Submitting a question on this to FFG directly, let's see if they could clarify the state the card goes into.
    • Danigral likes this
Um, hate to be a barracks lawyer, but I've never been the "loosing" opponent in any challenge. I've been the "losing" opponent many times, however. FFG, if you're reading, hire a copy editor!
    • Danigral, Archrono, bigfomlof and 1 other like this
So another question: does the "may" on the claim replacement mean that you could choose normal claim? All other epic phase events say "must" in effect, so what is it? Location or nothing, or location or claim?

Not since pre-release restriction of The Laughing Storm have I seen such a blatant "F you" to a champ card. What makes this more disturbing is that this required thought by Design to screw over HoD. The errant typos and poor templating make me wonder if this even went through playtesting as is. The fact that this is much more playable out of a Black Sails deck also comes across as some sort of pissing contest. ~That's my completely un-biased opinion. :P
@WWDrakey: You're welcome.
@Danigral: better ask FFG

As to where the events are, I'm in favor of "in the discard or dead pile" to avoid messes with Battle of Ruby Ford (BoRF).
Got a very prompt reply from Damon: No option for normal claim. It's steal a location or no claim.
Can someone point out in the FAQ where the "claim replacement" rules are talked about. I'm not doubting the ruling because I'm a newer player, but it is SOOOOO unintuitive I just want to read it for myself.

If someone played Battle of the Shield Islands on me and then took my HoD location, I would probably say "WTF! That epic battle EVENT CARD looks like a 'non-plot card' and HoD says 'Immune to opponents non-plot card effect.' And the FAQ seems to say under 3.16 (pg 9) that HoD would be immune to this card. " When an event card resolves, the effect cannot be applied to a card that is immune to events." HoD is immune to all non-plot cards so how can the effect of this event card be applied to it? Thanks
    • Danigral likes this

Can someone point out in the FAQ where the "claim replacement" rules are talked about. I'm not doubting the ruling because I'm a newer player, but it is SOOOOO unintuitive I just want to read it for myself.

If someone played Battle of the Shield Islands on me and then took my HoD location, I would probably say "WTF! That epic battle EVENT CARD looks like a 'non-plot card' and HoD says 'Immune to opponents non-plot card effect.' And the FAQ seems to say under 3.16 (pg 9) that HoD would be immune to this card. " When an event card resolves, the effect cannot be applied to a card that is immune to events." HoD is immune to all non-plot cards so how can the effect of this event card be applied to it? Thanks


This is actually a bit of an omission in the LCG FAQ for some reason, even though it has been confirmed through many rulings from FFG. The part that is in the FAQ is that:

(3.23) Replacement Effects
Replacement effects are passive effects that
change a part of the framework of the game.
Some of them apply to a card's destination as
it reaches a moribund state. Others change the
way in which game events (such as the effect
of a challenge's claim, or the drawing of a
card) are handled. Examples of replacement
effects can be found on The Hound (CORE
L42), and the "deathbound" keyword.

The important thing to note here is the logic... the replacement effect is not working on the immune card, it's working on the actual game mechanic. Thus, even though the House of Dreams (ARotD) location has immunity to non-Plot card effects, it's actually being stolen by a game mechanic, something it doesn't have immunity to.

This is pretty much identical to how Cat o' the Canals (RoW) can be killed by claim (even though she's immune to card effects)... and thus Pyat Pree (QoD) can still kill her.
Well, that makes it as clear as mud. :)

Again I'm not disagreeing, but it is still completely confusing. Even though the location is being stolen by a game mechanic, it is a game mechanic that doesn't exist outside of the effect from the played non-Plot card. Anyway, I'll play it this way, but I hope that they put this clearly in the FAQ one day.
I agree very confusing, but welcome help against HOD to keep it in check
I was reminded by the newest Quill that I had some questions I wanted to make sure about.

1. If you win as a the defender, do you take control of a location?

I thought no, since it says 'instead of claim' and defender's have no claim to replace, but some opponents argued otherwise.

2. Can kneeling naval enhanced characters be declared as naval attackers, to trigger the agenda? Assuming they have the correct icon enhanced.

I was reminded by the newest Quill that I had some questions I wanted to make sure about.

1. If you win as a the defender, do you take control of a location?

I thought no, since it says 'instead of claim' and defender's have no claim to replace, but some opponents argued otherwise.

2. Can kneeling naval enhanced characters be declared as naval attackers, to trigger the agenda? Assuming they have the correct icon enhanced.



My quick answers would be:

1) If the defender wins, claim does not have to be satisfied (unless Doran Martell (PotS) is in play), and thus claim replacement does not occur either.

2) I would say that no (it mentions nothing about being declared as naval attackers, and we already know that kneeling for Naval is a bit different than normal kneeling for attack), but this would have to be checked from higher powers... I would recommend submitting it to FFG via the form here.
    • Alando likes this