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Good Against Remotes - She's Got It Where It Counts

Star Wars Good Against Remotes SirKhan

She's Got It Where It Counts: Why you should play Asteroid Sanctuary

Welcome to the fourth installment of Good Against Remotes. Last week, we looked at new Executor builds. Today we will attempt to counter the madness that is Sith control. While I am a fan of Rebel Speeder decks, I believe Asteroid Sanctuary (72-1) is the key for LS success. In my first article I discussed questions and answers. Asteroid Sanctuary poses a question, or threat, to DS decks that usually don't have a good answer. Let’s break down the objective set card by card and look at some possible decklists that take maximum advantage of Millennium Falcon.

Smugglers and Spies
#72 Asteroid Sanctuary: The reaction here is useful in many games when you are digging for the next unit to drop in with Millennium Falcon. Unfortunately, the objective doesn’t produce two resources to help you reach five for the Falcon.

1. Millennium Falcon: DS players begin to fret as soon as this unit hits the table. It’s only weakness is its cost to play, but that can be built around. The Falcon has three pips if you need to use the extra one in an edge battle. Once the unit is in play, it is a great anti-Twist of Fate (See Col Serra as well) tool. Of course, the main advantage is the Falcon’s action. Bringing in any Character or Droid unit for free is incredible. We will look at some builds to optimize this later on.

- Let’s go step by step, and break down why Millennium Falcon is particularly difficult for DS players to combat. To set up a typical situation: Death Star is at 3. You are attacking with just Falcon against Fall of the Jedi. It has no damage on it. Your opponent has two defenders: ISB Liaison and a Emperor’s Royal Guard. You have Chewbacca in hand.

- You declare your attack against Fall of the Jedi. Your opponent can A) not defend B.send in one or both defenders. They decide to defend with just ISB Liaison.

- At this point you as LS player have many options: You could a) Send Falcon back to your hand before the edge battle Posted Image enter the edge battle, then bounce Falcon out c) strike with Falcon and bounce out. Either way, the DS players is assuming you will bounce the Falcon. They are saving the Royal Guard for your incoming unit (Chewbacca in this case).

- You decide to strike, dealing three damage to Fall of the Jedi, and then immediately take action to send Falcon back to your hand.

- Chewbacca enters play and you commence your next attack.

- This example may seem elementary in its step by step break down, but I wanted to illustrate that there is little for a DS player to do to stop Falcon. Barring a triple Heat of Battle, or a misplay from the LS player (allowing the DS player an action window after Falcon is focused.)


2. Twist of Fate: This card is critical to win matches. I’m not breaking new ground here, just repeating. LS players must have Twist of Fate or ways to negate DS Twist’s.
3. Bamboozle: This event has lots of utility against unit heavy Sith control. The cost isn’t too restrictive and comes in handy turns two through four when you are going for a strike.
4. Cloud City Guest Quarters: two production resource bank cards are always welcome. These usual builds with this objective set need to get to
5. Cloud City Operatives: This card can be devastating off a Falcon, or just played straight from your hand.

Posted Image
Popular Decks using Asteroid Sanctuary:

1) The standard list right now runs Falcon, Smuggler Han, Protectors, Chewbacca, and non- vehicle Luke Skywalker. The deck has a ton of resiliency, but is very light on useful characters. The resource base isn’t great either. Only A Hero’s Journey gives you two resources out of the gates. This isn’t a big deal as this build has plenty of one/two resource generating enhancements.

Deck Created with CardGameDB.com Star Wars Deck Builder

Affiliation:
Jedi (Core)


Total Objective Sets: (10)

2x A Hero's Journey (Core)
Luke Skywalker (Core)
Twi'lek Loyalist (Core)
Jedi Lightsaber (Core)
Trust Your Feelings (Core)
Dagobah Training Grounds (Core)

2x The Secret of Yavin 4 (Core)
C-3PO (Core)
Guardian of Peace (Core)
Guardian of Peace (Core)
Lightsaber Deflection (Core)
Twist of Fate (Core)

2x Questionable Contacts (Core)
Han Solo (Core)
Twi'lek Smuggler (Core)
Cloud City Casino (Core)
Swindled (Core)
Crossfire (Core)

2x Wookiee Life Debt (Edge of Darkness)
Chewbacca (Edge of Darkness)
Wookiee Warrior (Edge of Darkness)
Wookiee Warrior (Edge of Darkness)
Let the Wookiee Win (Edge of Darkness)
Heat of Battle (Edge of Darkness)

2x Asteroid Sanctuary (Edge of Darkness)
Millennium Falcon (Edge of Darkness)
Cloud City Operative (Edge of Darkness)
Cloud City Guest Quarters (Edge of Darkness)
Bamboozle (Edge of Darkness)
Twist of Fate (Edge of Darkness)


Now for some less traditional builds:
#2 List
Maximum Falcon:
Jedi affiliation
x2 Asteroid Sanctuary: See top.
x2 Forgotten Heroes: I have been crushing Palpatine with Jedi Mind Tricks. Dust this pod off and go big with this build. Obi Wan for free off a Falcon is quite delicious.
x2 Last Defense of Hoth: Col Serra is an ideal weapon to combine with Falcon.
x2 Wookie Life Debt: Nothing new here. Chewbacca is a house of pain for DS.
x2 A Hero’s Journey: Luke isn’t going anywhere.

#3 Deck
Golden Gun
Smugglers and Spies affiliation
x2 Asteroid Sanctuary
x2 Trust Me: Give Lando a spin here. This objective set is a great response to Force Lightning, Precognition, etc.
x2 Questionable Contacts
x2 Last Defense of Hoth
x2 Wookie Life Debt

Deck #4
This list is a swap for Col Serra in and Han Solo out.
x2 Asteroid Sanctuary:
x2 Secret of Yavin 4
x2 Last Defense of Hoth
x2 Wookie Life Debt.
x2 A Hero’s Journey: Luke isn’t going anywhere.

Thanks for reading. I’ll have a tournament report from Hickory NC, November 2. If you are in the region, come out to the Dugout game shop: http://thedugoutcards.blogspot.com for calendar and times.
Look for me piloting Falcon in the next couple weeks, and good luck against the living.


12 Comments

I played deck #3 at Gencon, to mixed success. Flipping Wookie Life Debt is very much a make or break for it in many games, as keeping Lando and Han on the board otherwise can be a bit troublesome. Still it does generally speaking get the job done well overall, though has relatively inconsistent speed. By that I mean regardless of how well or poorly your opponents board it set up, you require a few specific units to deal the bulk of your objective damage. There were many games that I had in hand that just drug on too long because I only saw Han and Lando. I had absolute control of the board, but couldn't deal that much damage overall. Though I think this is a problem with all character heavy builds at the moment.
    • MercyStreet likes this

I played deck #3 at Gencon, to mixed success. Flipping Wookie Life Debt is very much a make or break for it in many games, as keeping Lando and Han on the board otherwise can be a bit troublesome. Still it does generally speaking get the job done well overall, though has relatively inconsistent speed. By that I mean regardless of how well or poorly your opponents board it set up, you require a few specific units to deal the bulk of your objective damage. There were many games that I had in hand that just drug on too long because I only saw Han and Lando. I had absolute control of the board, but couldn't deal that much damage overall. Though I think this is a problem with all character heavy builds at the moment.


I still can't go past:

Smugs:
2 x Yoda
2 x Guardians
2 x Luke
2 x Han
2 x Falcon

I used this deck in my states biggest tournament to date, 4 rounds of swiss with top 4. I came first going 6-0 with the above deck, Yoda's ability to hold the force, counter stroke and the awesome combo of in you must go with guest quarters was a deal sealer when deck testing. I believe it is a much more consistant build then super best friends and I am finding it hard to move away from.
I've honestly never tried Yoda and Falcon together. Seems really awkward. Yoda into play with no enhancements...
I can see what the Yoda pod brings into the table, but does it really outweight the Wookie pod? The objective itself can really accelerate your economy, Yoda is great for controlling force/winning critical edge battles and Counterstroke is more event protection (is it justified though? 3PO should be enough for Force Lighting. Chokes and other events become deadly because of Vader, add Executor into the mix... but those are all reactions).
That aside, you get more resources, to I point I'm not so sure I like. If you get 1 per turn, great. But if you can also get a handful in one turn, becoming pretty useless the whole turn.
Finally, one average, cheap dude.

Meanwhile, wookies... the objective adds more protection to your characters (essential to get good use out of Han, mainly). Granted, you're depending on Wookie Life Debt being on the table from turn one.
Chewie is another heavy hitter to knock both the DS big units and his objectives.
The wookie warriors are fantastic units for their cost.
Let the Wookie Win is plain amazing. Finish wounded units or wipe the econ characters (Advisors, Duty Officers).
Heat of Battle needs no explanation. Always has a use.

In the end, I guess it all depends on playstyle but overall, I feel the wookie pod is generally better than the Yoda pod in a Falcon-centric deck.
Photo
Ironswimsuit
Oct 24 2013 10:58 PM
needs more Tribal Support! ;)
    • HappyDD likes this
I was made a believer in the Wookie after the last tourny I was in. I got blown out by Chewbacca + Protector tricks (Lightsaber deflection) etc.

P.S.: I tried both Luke objectives in one Falcon deck, but I had too many Luke in play, Luke in hand situations.
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JaceMoonstrider
Oct 25 2013 06:51 AM
My Falcon build is:
Smugglers & Spies
Asteroid Sanctuary (Falcon)
Trust Me (Lando)
A Hero's Journey (Luke)
Forgotten Heroes (Obi-Wan)
The Secret of Yavin IV (Guardians)
i've been running the following smug deck with good success
2X falcon
2X han
2X lando
2X chewie
2X blockade runner
I am shuffling up a home brew for a tourney today:

x2 Falcon
x2 Red 5
x2 Original Luke
x2 Blockade Runner
x2 Chewie
Tried the following last night against a friend and won both games. It was similar to #3 but I used 2 Renegade Squadron instead of Col Serra. Used:2 Falcon, 2 Han, 2 Chewie, 2 Lando and 2 Renegade Squadron. Having Echo Caverns was extremely useful.
@yodaman: Golden Gun is a great build. Echo Caverns is a great card. It won me a couple of rounds at a previous tourney.
I would agree with Yodaman. If I was building Golden Gun I would swap in the Renegade Squadron pod too, but its just one of my favorites. Munitions expert adds damage to anything, Echo Caverns is practically guaranteed to have a target given there are Vehicles and Characters in the deck (so your enemy's build is largely irrelivant...there will be some icon you can take with it). Renegade Squadron itself is a great unit too even if you never can use its ability.