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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 15
Jun 26 2013 06:05 AM |
TinyGrimes
in Star Wars

http://www.cardgamed...episode-15-r186
- DarkLordCaedus likes this
1 Comments
Second, Excellent topics tonight. Theory is appreciated by those of us that don't have a large play-group or meta.
Third, two suggestions for future topics (apologies if they have been covered)
A) You talked a lot about mistakes and top-decking making huge impact on the game. Does that correlate with the idea that there are FAR too many "bomb" cards in the game? Most games have one or two game-breaking cards or a couple combinations of cards that win games. But so often, the comment "I drop Palpatine and win." Or "If you open with Five/Wedge/Droid you win." is said during shows. With such a limited card pool, is the percentage of overpowered cards too high? My smallish playgroup would say "Yes". And more importantly, so many cards with that sort of power level means either the power creep will just keep going up, or that future pods will eventually make no impact because the cardbase is already too overpowered.
Thanks again. Discuss . . ..