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Core Set


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Breakthrough
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0 Comments

Type: Event
Cost: 0
Clan: Unicorn
Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
Influence: 1
Deck: Conflict
Number: 195
Illustrator: Sergio Camarena
Calling in Favors
****-
0 Comments

Type: Event
Cost: 1
Clan: Scorpion
Action: Dishonor a (friendly) character. Choose an opponent’s attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
Influence: 2
Deck: Conflict
Number: 186
Illustrator: Carlos Palma Cruchaga
Captive Audience
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1 Comments

Type: Event
Cost: 0
Clan: Unicorn
Action: During a [Politics] conflict, lose 1 honor – change the conflict type to [Military].
“Now you must heed our demands!”
Influence: 3
Deck: Conflict
Number: 196
Illustrator: Calvin Chua
Cautious Scout
****-
4 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 0
Glory: 1
Clan: Crane
Bushi. Scout.
While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits).
They told him to be careful, but there was only one way to know for sure.
Deck: Dynasty
Number: 43
Illustrator: Sergio Camarena
Cavalry Reserves
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2 Comments

Type: Event
Cost: 3
Clan: Unicorn
Action: During a [Military] conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
Influence: 2
Deck: Conflict
Number: 199
Illustrator: Andy Hepworth
Charge!
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5 Comments

Type: Event
Cost: 1
Clan: Neutral
Action: During a [Military] conflict, choose a character in one of your provinces – put that character into play in the conflict.
A samurai must always be ready. Ready to fight. And ready, if need be, to die.
Deck: Conflict
Number: 210
Illustrator: Niten
City of Lies
*****
2 Comments

Type: Holding
Strength: +1
Clan: Scorpion
City.
Action: Reduce the cost of the next event you play this phase by 1.
In Ryokō Owari Toshi, koku could pave any road.
Deck: Dynasty
Number: 108
Illustrator: Chris Ostrowski
City of the Open Hand
***--
0 Comments

Type: Stronghold
Strength: +1
Clan: Scorpion
City.
Action: If you are less honorable than an opponent, bow this stronghold. Select one – either that opponent loses 1 honor, or you gain 1 honor.
Starting Honor: 10
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 6
Illustrator: Chris Ostrowski
Cloud the Mind
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10 Comments

Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Neutral
Spell. Air.
Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for
Traits).
Deck: Conflict
Number: 202
Illustrator: Veronica V. Jones
Contingency Plan
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1 Comments

Type: Event
Cost: 0
Clan: Neutral
Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
“The only thing that is certain is that something will go wrong.” – Bayushi’s Lies
Deck: Conflict
Number: 205
Illustrator: Filip Storch
Court Games
*****
1 Comments

Type: Event
Cost: 0
Clan: Neutral
Action: During a [Politics] conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
Deck: Conflict
Number: 206
Illustrator: Shen Fei
Court Mask
****-
6 Comments

Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +2
Clan: Scorpion
Item. Mask.
Attach to a character you control.
Action: Return this attachment to your hand and dishonor attached character.
Influence: 1
Deck: Conflict
Number: 182
Illustrator: Diego Gisbert Llorens
Daidoji Nerishma
***--
2 Comments

Type: Character
Cost: 2
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Crane
Bushi. Scout.
Action: Choose a facedown card in one of your provinces – turn that card faceup.
“It’s an ambush! Be ready!”
Deck: Dynasty
Number: 46
Illustrator: Polar Engine
Daimyō’s Favor
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2 Comments

Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Dragon
Condition.
Attach to a character you control.
Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1.
Influence: 2
Deck: Conflict
Number: 152
Illustrator: Lukas Banas
Deathseeker
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1 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 0
Clan: Lion
Bushi.
Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character.
“I shall redeem my name in service to my clan!”
Deck: Dynasty
Number: 72
Illustrator: Conceptopolis
Defend the Wall
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0 Comments

Type: Province
Strength: 4
Clan: Crab
Reaction: After you win a conflict at this province – resolve the ring effect of that conflict.
Element: earth
Deck: Province
Number: 8
Illustrator: Chris Ostrowski
Display of Power
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17 Comments

Type: Event
Cost: 2
Clan: Phoenix
Spell. Fire.
Reaction: After you lose an unopposed conflict – cancel the ring effect for this conflict. Then, you resolve the contested ring’s effect. Claim that ring.
Influence: 3
Deck: Conflict
Number: 179
Illustrator: Shen Fei
Doji Challenger
*****
3 Comments

Type: Character
Cost: 3
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Crane
Bushi. Duelist.
Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict.
“I hope you are prepared to defend your words with steel!”
Deck: Dynasty
Number: 47
Illustrator: Zezhou Chen
Doji Gift Giver
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1 Comments

Type: Character
Cost: 2
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Crane
Courtier.
Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character.
Deck: Dynasty
Number: 44
Illustrator: Lukas Banas
Doji Hotaru
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8 Comments

Type: Character
Cost: 5
Military Skill: 3
Political Skill: 6
Glory: 3
Clan: Crane
Bushi. Champion.
Reaction: After you claim a ring during a [Politics] conflict in which this character is participating – resolve that ring’s effect.
“Were it not for the rule of kō, we would be trapped in this game for eternity. We are nearly perfectly matched."
Deck: Dynasty
Number: 52
Illustrator: Shawn Ignatius Tan
Doji Whisperer
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1 Comments

Type: Character
Cost: 1
Military Skill: 0
Political Skill: 3
Glory: 1
Clan: Crane
Courtier.
“Lean closer, that I might tell you something only the willows should hear...”
Deck: Dynasty
Number: 41
Illustrator: Kathryn Steele
Doomed Shugenja
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3 Comments

Type: Character
Cost: 1
Military Skill: 3
Political Skill: 3
Glory: 0
Clan: Dragon
Shugenja. Fire.
Limited. (No more than one limited card can be played by each player each round.)
You cannot place fate on this character when it is played from one of your provinces.
Deck: Dynasty
Number: 54
Illustrator: Smirtouille
Duelist Training
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4 Comments

Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Crane
Technique.
Attached character gains: "Action: During a conflict, this character initiates a [Military] duel – resolve the duel. Instead of giving honor for this duel's bid, a player may discard the required number of cards from their hand. Bow the loser of the duel."
Influence: 1
Deck: Conflict
Number: 142
Illustrator: Charles Urbach
Eager Scout
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10 Comments

Type: Character
Cost: 0
Military Skill: 0
Political Skill: 0
Glory: 0
Clan: Crab
Bushi. Scout.
The first to fight, the first to die.
Deck: Dynasty
Number: 25
Illustrator: Diego Gisbert Llorens
Elemental Fury
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0 Comments

Type: Province
Strength: 4
Clan: Neutral
Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
Element: water
Deck: Province
Number: 16
Illustrator: Calvin Chua
Endless Plains
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12 Comments

Type: Province
Strength: 2
Clan: Unicorn
Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
Element: water
Deck: Province
Number: 14
Illustrator: Alayna Lemmer
Enlightened Warrior
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1 Comments

Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Dragon
Bushi.
Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character.
In heart, air.
In spirit, earth.
In sword, fire.
In body, water.
In mind, void.
Deck: Dynasty
Number: 60
Illustrator: Carlos Nuñez de Castro Torres
Entrenched Position
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0 Comments

Type: Province
Strength: 5
Clan: Neutral
This province gets +5 strength during [Military] conflicts.
“It would take an entire Moto horde to break through here.”
Element: earth
Deck: Province
Number: 17
Illustrator: Stanislav Dikolenko
Fallen in Battle
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2 Comments

Type: Event
Cost: 1
Clan: Neutral
Reaction: After you win a [Military] conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
Deck: Conflict
Number: 211
Illustrator: Chris Pritchard
Favorable Ground
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1 Comments

Type: Holding
Strength: +1
Clan: Neutral
Battlefield.
Action: During a conflict, sacrifice this holding. Choose a character you control – move that character to the conflict or home from the conflict.
Deck: Dynasty
Number: 128
Illustrator: Jon Hodgson