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The Ebb and Flow






6 Comments
Type: Character
Cost: 5
Military Skill: 4
Political Skill: 4
Glory: 3
Clan: Phoenix
Shugenja. Water. Elemental Master.
Interrupt: When you would resolve the [Water] ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.
Deck: Dynasty
Number: 66
Illustrator: Asep Ariyanto






2 Comments
Type: Event
Cost: 0
Clan: Scorpion
Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2[Military] and +2[Politics] until the end of the conflict, or your opponent gives you 1 honor.
Influence: 2
Deck: Conflict
Number: 79
Illustrator: Asep Ariyanto






3 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 3
Glory: 1
Clan: Scorpion
Bushi. Shinobi. YÅjimbÅ.
Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict’s resolution.
Her face might be bare, but she was never without a mask.
Deck: Dynasty
Number: 67
Illustrator: Le Vuong






6 Comments
Type: Event
Cost: 1
Clan: Crab
Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
“If we rest, the entire Empire falls.”
Influence: 2
Deck: Conflict
Number: 72
Illustrator: Cassandre Bolan






3 Comments
Type: Province
Strength: 2
Clan: Crab
Reaction: After this province is revealed – bow each attacking character.
Where none survive to cremate the fallen, rot and corruption reign.
Element: water
Deck: Province
Number: 61
Illustrator: Nele Diel






7 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Unicorn
Spell. Water. MeishÅdÅ.
Attach to a Shugenja character you control.
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1[Military], –[Politics], 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1[Military], –[Politics], 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
Influence: 3
Deck: Conflict
Number: 80
Illustrator: Sebastian Rodriguez






12 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +0
Clan: Dragon
Tattoo.
Attached character gains Tattooed.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
Influence: 2
Deck: Conflict
Number: 75
Illustrator: Stanislav Dikolenko






4 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Lion
Condition.
Action: If you have 2 or more rings in your claimed ring pool – ready attached character.
So long as he never lost his feet, he would never stop fighting.
Influence: 1
Deck: Conflict
Number: 76
Illustrator: Eli Ring






10 Comments
Type: Holding
Strength: +0
Clan: Scorpion
Dojo.
Limit 1 per deck.
You may play cards in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
You may play cards in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
Deck: Dynasty
Number: 68
Illustrator: Nele Diel






5 Comments
Type: Character
Cost: 2
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Crane
Courtier.
Interrupt: When you would lose 1 honor for an unopposed conflict – lose 1 fate instead. (Unlimited.)
“The art is in the flowers chosen, not merely their position.”
Deck: Dynasty
Number: 63
Illustrator: Le Vuong






3 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 2
Glory: 1
Clan: Unicorn
Shugenja. Water. Cavalry.
Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters’ locations.
“When I call upon you, you will answer!”
Deck: Dynasty
Number: 69
Illustrator: Pavel Kolomeyets






8 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 2
Clan: Crane
Bushi.
Action: While this character is participating in a [Military] conflict – until the end of the conflict, each participating character your opponent controls with equal or lower [Military] skill than this character cannot trigger their abilities.
Influence: 2
Deck: Conflict
Number: 73
Illustrator: Diana Martinez






3 Comments
Type: Event
Cost: 1
Clan: Lion
Spell. Water.
Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character’s base [Military] and [Politics] skill equal to the printed [Military] and [Politics] skill of the other character.
Influence: 2
Deck: Conflict
Number: 77
Illustrator: Pavel Kolomeyets






3 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Crab
Creature. Scout.
Immune to Shadowlands and Mahō card effects.
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
Influence: 2
Deck: Conflict
Number: 71
Illustrator: Eli Ring






3 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +2
Bonus Political Skill: +3
Clan: Phoenix
Weapon.
Ancestral. Restricted. Attach to a unique [Phoenix] character you control.
If attached character has the Champion trait, it gains “Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase.”
If attached character has the Champion trait, it gains “Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase.”
Deck: Conflict
Number: 78
Illustrator: Carlos Palma Cruchaga






8 Comments
Type: Province
Strength: 3
Clan: Neutral
This province gets +2 strength while you have a Water role.
Interrupt: When this province is broken, choose a defending character – move that character home.
Interrupt: When this province is broken, choose a defending character – move that character home.
Element: water
Deck: Province
Number: 62
Illustrator: Felipe Gaona






8 Comments
Type: Event
Cost: 1
Clan: Crane
Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
Action: Choose a character you control – honor that character. Then, honor it again.
Influence: 2
Deck: Conflict
Number: 74
Illustrator: Le Vuong






5 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 0
Clan: Lion
Shugenja. Water.
This character does not bow as a result of conflict resolution in conflicts in which it lost.
“The spirits cannot rest, so why should I?”
Deck: Dynasty
Number: 65
Illustrator: Lukas Banas






8 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 3
Glory: 0
Clan: Dragon
Creature.
No attachments except Weapon.
While the [Fire] ring is unclaimed, this character gets +2[Military] and +2[Politics].
While the [Fire] ring is unclaimed, this character gets +2[Military] and +2[Politics].
Deck: Dynasty
Number: 64
Illustrator: Diana Martinez






7 Comments
Type: Character
Cost: 5
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Neutral
Bushi. Champion. Mantis Clan.
This character gets +X[Military] and +X[Politics]. X is equal to the number of fate in your fate pool.
“Simply saying it does not make it so.”
Deck: Dynasty
Number: 70
Illustrator: Agri Karuniawan