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Core Set


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A Chosen Path: "Don't Leave the Path!" A Chosen Path: "Don't Leave the Path!"
Type: Quest
Encounter Set: Passage Through Mirkwood
Encounter Info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Quest Points: 0
When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.
The Players must find and defeat Ungoliant's Spawn to win this game.


The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

Set: Core Number: 121
Quantity: 1
Illustrator: Ben Zweifel, Yoann Boissonnet
***-- 8 Comments
A Chosen Path: Beorn's Path A Chosen Path: Beorn's Path
Type: Quest
Encounter Set: Passage Through Mirkwood
Encounter Info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Quest Points: 10
Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.
The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, an dyou move quickly in an attempt to avoid its evil.
You attempt to follow a secret, hidden trail to avoid the enemy...
Set: Core Number: 122
Quantity: 1
Illustrator: David Lecossu, Yoann Boissonnet
***-- 1 Comments
A Fork in the Road A Fork in the Road
Type: Quest
Encounter Set: Passage Through Mirkwood
Encounter Info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Quest Points: 2
Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages at random.
As you move through Mirkwood, hounded by spiders, the forest path forks before you...
Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed...
Set: Core Number: 120
Quantity: 1
Illustrator: Ben Zweifel
**--- 5 Comments
A Light in the Dark A Light in the Dark
Type: Event Sphere: Spirit
Cost: 2
Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The light of the torches and the fire flickered around them... - The Hobbit
Set: Core Number: 52
Quantity: 2
Illustrator: Erfian Asafat
**--- 9 Comments
A Test of Will A Test of Will
Type: Event Sphere: Spirit
Cost: 1
Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist with hope or without it." - Elrond, The Fellowship of the Ring
Set: Core Number: 50
Quantity: 2
Illustrator: Ryan Barger
***** 8 Comments
Ambush on the Shore Ambush on the Shore
Type: Quest
Encounter Set: Journey Down the Anduin
Encounter Info: Dol Guldur Orcs, Journey Down the Anduin, Sauron's Reach, Wilderlands
Quest Points: 0
When Revealed: Reveal 2 encounter cards per player, and add them to the staging area.
Skip the staging step of the quest phase for the remainder of the game.
Once there are no enemies in play, the players have won the game.

The ongoing harassment from your enemies has forced your raft to the shore, and you must now confront their ambush head on. If you survive this attack, the path to the Golden Wood should be open before you...
Set: Core Number: 128
Quantity: 1
Illustrator: David A. Nash
****- 3 Comments
Anduin Passage Anduin Passage
Type: Quest
Encounter Set: Journey Down the Anduin
Encounter Info: Dol Guldur Orcs, Journey Down the Anduin, Sauron's Reach, Wilderlands
Quest Points: 16
Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.)

After defeating the Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river...

As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off.

Set: Core Number: 127
Quantity: 1
Illustrator: Ben Zweifel
***** 7 Comments
Aragorn Aragorn
Type: Hero Sphere: Leadership
Starting Threat: 12
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Noble. Ranger.
Sentinel.
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by the life or death I can save you I will." - The Fellowship of the Ring.
Set: Core Number: 1
Quantity: 1
Illustrator: John Stanko
***** 12 Comments
Banks of the Anduin Banks of the Anduin
Type: Location
Encounter Set: Journey Down the Anduin
Threat: 1 Quest Points: 3
Riverland.
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.

here and there through openings Frodo could catch sudden glimpses of rolling meads, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marched the southernmost ranks of the Misty Mountains. - The Fellowship of the Ring
Set: Core Number: 113
Quantity: 2
Illustrator: Ben Zweifel
**--- 3 Comments
Beorn Beorn
Type: Ally Sphere: Tactics
Cost: 6
Willpower: 1 Attack: 3 Defense: 3 Hit Points: 6
Beorning. Warrior.
Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you... but I expect you to need mine." - The Hobbit
Set: Core Number: 31
Quantity: 1
Illustrator: Tiziano Baracchi
****- 11 Comments
Beorn's Hospitality Beorn's Hospitality
Type: Event Sphere: Lore
Cost: 5
Action: Choose a player. Heal all damage on each hero controlled by that player.

"... and my house is open to you, if ever you come back this way again." - Beorn, The Hobbit
Set: Core Number: 68
Quantity: 1
Illustrator: David A. Nash
  Heal
***-- 7 Comments
Beravor Beravor
Type: Hero Sphere: Lore
Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Dunedain. Ranger.
Action: Exhaust Beravor to choose a player. That player draws 2 cards.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin. - The Fellowship of the Ring
Set: Core Number: 12
Quantity: 1
Illustrator: Tiziano Baracchi
***** 11 Comments
Black Forest Bats Black Forest Bats
Type: Enemy
Encounter Set: Passage Through Mirkwood
Threat Threshold: 15
Threat: 1 Attack: 1 Defense: 0 Hit Points: 2
Creature.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top-hat, either... - The hobbit
Set: Core Number: 98
Quantity: 1
Illustrator: David Lecossu
***-- 6 Comments
Blade Mastery Blade Mastery
Type: Event Sphere: Tactics
Cost: 1
Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF.

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move. - The Fellowship of the Ring
Set: Core Number: 32
Quantity: 3
Illustrator: Removed at Illustrators Request
***-- 2 Comments
Blade of Gondolin Blade of Gondolin
Type: Attachment Sphere: Tactics
Cost: 1
Item. Weapon.
Attach to a hero. Restricted.
Attached hero gets +1 ATK when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung... - The Hobbit
Set: Core Number: 39
Quantity: 2
Illustrator: David Lecossu
****- 5 Comments
Brok Ironfist Brok Ironfist
Type: Ally Sphere: Leadership
Cost: 6
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Dwarf. Warrior.
Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. - The Hobbit
Set: Core Number: 19
Quantity: 1
Illustrator: Even Mehl Amundsen
**--- 22 Comments
Caught in a Web Caught in a Web
Type: Treachery
Encounter Set: Spiders of Mirkwood
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")


Set: Core Number: 80
Quantity: 2
Illustrator: Daryl Mandryk
***** 17 Comments
Cavern Guardian Cavern Guardian
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threat Threshold: 8
Threat: 2 Attack: 2 Defense: 1 Hit Points: 2
Undead.
Doomed 1.
Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)

Set: Core Number: 103
Quantity: 2
Illustrator: Mark Winters
***-- 2 Comments
Celebrian's Stone Celebrian's Stone
Type: Attachment Sphere: Leadership
Cost: 2
Artifact. Item.
Attach to a hero. Restricted.
Attached hero gains +2 Willpower.
If attached hero is Aragorn, he also gains a Spirit resource icon.

"You needn't." said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why." - The Fellowship of the Ring
Set: Core Number: 27
Quantity: 1
Illustrator: Sara Biddle
***** 14 Comments
Chieftan Ufthak Chieftan Ufthak
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threat Threshold: 35
Threat: 2 Attack: 3 Defense: 3 Hit Points: 6
Dol Guldur. Orc.
Chieftan Ufthak gets +2 Attack for each resource token on him.
Forced: After Chieftan Ufthak attacks, place 1 resource token on him.
Victory 4.

Set: Core Number: 90
Quantity: 1
Illustrator: Mathias Kollros
***** 6 Comments
Citadel Plate Citadel Plate
Type: Attachment Sphere: Tactics
Cost: 4
Item. Armor.
Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.

"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower." - Demathor, The Return of the King
Set: Core Number: 40
Quantity: 2
Illustrator: Fredrik Dahl Tyskerud
****- 4 Comments
Common Cause Common Cause
Type: Event Sphere: Leadership
Cost: 0
Action: Exhaust 1 hero you control to choose and ready a different hero.

"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men." - Aragorn, The Two Towers
Set: Core Number: 21
Quantity: 2
Illustrator: Tony Foti
***-- 4 Comments
Dark Knowledge Dark Knowledge
Type: Attachment Sphere: Lore
Cost: 1
Condition.
Attach to a hero. Attached hero gets -1 Willpower.
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

"Go on then!" said Frodo. "What do you know?"
"Too much; too many dark things," said Strider grimly. - The Fellowship of the Ring

Set: Core Number: 71
Quantity: 1
Illustrator: Empty Room Studios
****- 15 Comments
Daughter of the Nimrodel Daughter of the Nimrodel
Type: Ally Sphere: Lore
Cost: 3
Willpower: 1 Attack: 0 Defense: 0 Hit Points: 1
Silvan.
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North... I will bathe my feet, for it is said that the water is healing to the weary." - Legolas, The Fellowship of the Ring
Set: Core Number: 56
Quantity: 3
Illustrator: Magali Villeneuve
***** 8 Comments
Denethor Denethor
Type: Hero Sphere: Lore
Starting Threat: 8
Willpower: 1 Attack: 1 Defense: 3 Hit Points: 3
Gondor. Noble. Steward.
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the Lord Denethor is unlike other men: he sees far." - Beregond, The Return of the King
Set: Core Number: 10
Quantity: 1
Illustrator: Tiziano Baracchi
***** 5 Comments
Despair Despair
Type: Treachery
Encounter Set: Wilderlands
When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its Defense

Set: Core Number: 86
Quantity: 2
Illustrator: Marc Scheff
****- 3 Comments
Dol Guldur Beastmaster Dol Guldur Beastmaster
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threat Threshold: 35
Threat: 2 Attack: 3 Defense: 1 Hit Points: 5
Dol Guldur. Orc.
Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.


Set: Core Number: 91
Quantity: 2
Illustrator: David Lecossu
****- 2 Comments
Dol Guldur Orcs Dol Guldur Orcs
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threat Threshold: 10
Threat: 2 Attack: 2 Defense: 0 Hit Points: 3
Dol Guldur. Orc.
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)

Set: Core Number: 89
Quantity: 3
Illustrator: Anna Christenson
****- 2 Comments
Driven by Shadow Driven by Shadow
Type: Treachery
Encounter Set: Dol Guldur Orcs
When Revealed: Each enemy and location currently in the staging area gets + 1 Threat Strength until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Set: Core Number: 92
Quantity: 1
Illustrator: Alexandru Sabo
**--- 6 Comments
Dungeon Jailor Dungeon Jailor
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threat Threshold: 38
Threat: 1 Attack: 2 Defense: 3 Hit Points: 5
Dol Guldur. Orc.
Forced: If Dungeon Jailor is in the staging area after the players have quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.
Victory 5

Set: Core Number: 101
Quantity: 2
Illustrator: Tiziano Baracchi
***** 2 Comments


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.