Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Star Wars LCG


Search for Cards
Name:
Order By:
More Search Options
Type:
Trait:
Text:
Objective Number:
Set:

Unique:
Side:
Game Type:
Unit Damage:
Blast Damage:
Tactics:
Faction:
Restricted:
Cost:
Force Icons:
Resources:
Damage Capacity:
Edge Priority:
Hide Search Options
Recent Card Discussion
Doctor Aphra
-----

Apr 04 2019 02:34 PM by Rio
I threw it into Navy, used it with Dark Troopers, Hoth Vader and Rav. It was a fun deck, Dark Trooper Project makes Aphra elite if committed. Pinging objectives when the Droids leave play for her ability is sneaky getting 2 pings with Rav and the Viper droids us even better.
Doctor Aphra
-----

Mar 03 2019 02:50 PM by darthbs

Is this pod bad? I’m trying to find synergies and it just seems like this one is weak in droid decks and in sith decks.

 

For me you don't play this set for Aphra, this is a support set and she becomes a bonus if you get her in the game, especially late game to use her effect before she gets locked down.

 

Only 2 cards in the the set are sith traited and she can be played with scum resources so really its only one.

 

Try making a scum deck and sneak this one in at the end. 

 

The objective if you have it out will more likely trigger, you have the influence resource out so that you can reclaim big cards late game.

 

But don't play her first turn shes not going to do you anything but cause frustration, but later on shes a pain to deal with.

 

Edit - Another option is to play her with 8t88, using the split faction card, you can chain react the affiliation reaction and 8t88 is a good 3 pip card to retrieve using her event. Then build from there.

Admiral Ackbar
*****

Mar 03 2019 02:35 PM by darthbs

Did this pod see any play towards the end of the game?

Not really, there was a lack of synergy between this set and the majority of other vehicle sets that meant this didn't have a place to go.

 

Ackbar himself while the ability is cool, was too expensive to play most of the time, so you needed to trick him in. Then to get the best use you also needed to have edge for those tactics to go off.

 

Him being a leader gave potential to him going into a leader deck but then the rest of the set just didn't go with leaders.

 

If Ackbar had the pilot trait, (which I know he shouldn't) then the potential for this set would sky rocket as he can then be tricked in with stay on target, then this set would see a lot more play.

 

Thematically this set was fine, but a common thing with all the early sets in this game is that not all the cards synergised in sets. Hoth survival gear being a prime example of a card that should not be paired with speeders. (Shakes head)

Dengar
**---

Jan 17 2019 01:33 AM by RoyalAegis

So this guy could be an absolute beast, but if he dies he gives your opponent a huge boost, so is it worth it? Can this guy wreck face?

Nah this set is garbage and has been superceded by the Ancient Rivals Dengar. Much better set although in both cases Dengar is a unit that's only situationally good unlike his LS analog in Captain Rex who's ready to go when he hits the board.

Death Star
-----

Jan 17 2019 01:31 AM by RoyalAegis

So is this set best used as a ramp for big ships or for actual Death Star strategy? If so, what other tricks go well with this set if any?

Definitely the ramp ability. In my experience I got the Death Star out in less than half of the games I played with it. It's definitely got merit as an edge-killer though.

 

For what it's worth though I've never play aggro Navy Capital Ship decks (I just ran the Death Star like everyone else did until it got restricted with Endor Entrapment). I can definitely say though that Navy Fortress without this pod is a very viable deck archetype for competitive play. Give me a holler if you want a more in-depth explanation.

Shelter from the Storm
****-

Jan 16 2019 08:27 PM by dbmeboy

Way back in the day (when this set first came out) it was a very useful cog in a LS shielding deck.  Deck ran Core Luke, Core Han, Core Obi-Wan, Secret of Yavin 4, and this set.  Getting Luke or Han shielded (with Prep for Battle out) early in the game did work.

Dengar
**---

Jan 16 2019 08:25 PM by dbmeboy

So this guy could be an absolute beast, but if he dies he gives your opponent a huge boost, so is it worth it? Can this guy wreck face?

No, but not because of Dengar himself.  The rest of the set just drags him down so much that it never saw any play.

Grand Moff Tarkin
*****

Jan 16 2019 08:23 PM by dbmeboy

This guy see much competitive play? He seems good for an aggronDS deck but I have no clue if that’s even viable.

Much?  I don't think so.   But definitely some.  Has a niche place in Mission Palpatine decks.

Death Star
-----

Jan 16 2019 08:19 PM by dbmeboy

So is this set best used as a ramp for big ships or for actual Death Star strategy? If so, what other tricks go well with this set if any?

The set's main strength is in the ramp ability.  If you actually get the Death Star on table, it's great and possibly wins the game by itself.  But more consistently you're using it to ramp out capital ships, use the Engineers to attack and defend with your big Star Destroyers, and using the Death Star as an edge card.

Shelter from the Storm
****-

Jan 16 2019 04:14 PM by Thaliak

Shelter from the Storm can be situational. It allows you to protect a unit from damage but provides no protection from tactics beyond the shield itself, so if your opponent has a unit with two tactics icons, they can still keep the sheltered character from striking. Even if the opponent can't do that, there's a fair chance they'll have other targets for their tactics icons, guns and events.

Remember too that the event can only be used if there's a Hoth objective in play. It's rare for the Dark Side to use Hoth sets, so to enable the event, the Light Side needs to play them. Unfortunately, most of the Hoth sets have frail, uninspiring units and few characters. The characters they do have generally favor defensive guns and tactics rather than bombs, which is thematically appropriately but hamstrings their ability to close games. The characters' icons also tend to be edge-enabled.

The other cards in Preparation for Battle are a case in point. None have bombs, and every icon in the set except the Tauntaun is edge-enabled. While the objective works with the abundant Shielding, the only valid target for the event in the set itself is a one-health unit whose sole purpose is to die to provide a shield to someone else.

Shelter from the Storm
****-

Jan 16 2019 02:13 PM by xXDarthBladeXx
How is this card not a game changer? Couldn’t you load up a Jedi or a ship with crazy amounts of blast and then play this right before they attack to just wreck face?
Darth Vader
*****

Jan 16 2019 02:11 PM by MarioFanaticXV

So did the game ever give any support to this pod to make it combo well? I’m thinking an aggressive navy deck with super cheap units to try to hang bang objectives in one go. Viable?

Trooper decks often fit that niche, but this set really doesn't fit well into them. Especially when you have Imperial Command (Set 026) which includes better resource options, two troopers, and Orbital Bombardment which acts as an always-on sort of effect similar to Vader's ability here.
Darth Vader
*****

Jan 16 2019 04:54 AM by xXDarthBladeXx
So did the game ever give any support to this pod to make it combo well? I’m thinking an aggressive navy deck with super cheap units to try to hang bang objectives in one go. Viable?
Dengar
**---

Jan 16 2019 04:33 AM by xXDarthBladeXx
So this guy could be an absolute beast, but if he dies he gives your opponent a huge boost, so is it worth it? Can this guy wreck face?
Death Star
-----

Jan 16 2019 02:39 AM by xXDarthBladeXx
So is this set best used as a ramp for big ships or for actual Death Star strategy? If so, what other tricks go well with this set if any?
Grand Moff Tarkin
*****

Jan 16 2019 02:36 AM by xXDarthBladeXx
This guy see much competitive play? He seems good for an aggronDS deck but I have no clue if that’s even viable.
Rahn's Guidance
*****

Jan 15 2019 05:03 PM by dbmeboy

Broken with spark of the rebellion?

Yep, basically.  That's why the sets are restricted (ie can't be played in the same deck).

Aquaris Freeholders
*****

Jan 15 2019 05:02 PM by dbmeboy

This card saw tons of competitive play, resulting in the first restriction in the game (this set with Dash (eg Against All Odds)).  Was seeing play alongside the Falcon throughout the life of the game.

Doctor Aphra
-----

Jan 14 2019 07:03 AM by Muddervader

Is this pod bad? I’m trying to find synergies and it just seems like this one is weak in droid decks and in sith decks.


Sith
2x Automated Assassin (Desperate Circumstances 274-1)
1x Behind the Black Sun (Jump to Lightspeed 170-1)
2x Rogue Archaeology (Allies of Necessity 263-1)
2x The Droid Revolution (Solo’s Command 188-1)
2x The Droid’s Task (It Binds All Things 121-1)
1x Vader’s Army (Aggressive Negotiations 267-1)
Doctor Aphra
-----

Jan 14 2019 03:44 AM by RoyalAegis

It's kind of "eh" to me. 

 

I think Aphra is kind of a dud herself. My issue with her is that she wants to be in both decks with a refresh affiliation (due to her text and her not being Elite) AND a 2-resource affiliation (because she's a 4-cost unit with a 2/1 resource).

 

I think the objective, chud and fate card are nice. But I've never truly tried to play with pod. Droid decks are tricky.



Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.