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Game of Thrones


All Things Shagga - The Top Shagga: Tales of Champions

Dec 05 2012 06:05 PM | Kennon in Game of Thrones

This week, All Things Shagga turns its attention to the Tales of Champions cycle, bringing us one closer to returning the bi-weekly decklists that you all know and love. The ToC cycle brought two new keywords to the game and a plethora of new melee format centric cards and a smattering of cards built to expand previous themes that had turned out to be a little weak. It’s also the first chapter pack cycle of the LCG designed after the switch over to Damon as lead design. Let’s take a look at how the Shagga cards of this cycle compare to those that came before.

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With Fire and Blood - Knights of the Hollow Hill

Dec 05 2012 06:00 AM | OKTarg in Game of Thrones

Last session doulos2k took a look at agendas for Targaryen in general, overviewing some great things to keep in mind when choosing your agenda as a Targaryen player. This week, we're going to focus in on perhaps the most talked about agenda this side of the House of Dreams. You know it; you fear it; you can not defeat it--the Knights of the Hollow Hill.

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Beyond The Narrow Sea Cycle Poll

Dec 03 2012 06:00 PM | CardGameDB in Game of Thrones

To compliment our monthly Chapter Pack reviews, we here at the Small Council are taking up collection of polls on how the newest Chapter Pack Cycle has been recieved by you, our readers. In addition to questions about the Cycle in general, we are also asking people to nominate individual cards for specific Awards and Medals. Also included are the results from the A Tale of Champions Cycle.

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King In The North - Knights

Dec 03 2012 06:00 AM | SirDuck in Game of Thrones

Ever since the CCG days, I have been a strong supporter of the Knights of the Realm agenda. Perhaps it is the knights that appeal to my sense of fantasy, the honorable chivalrous...well I mean I guess Jamie is a knight too... Or perhaps it is the card advantage that comes with the agenda that appeals to my competitive nature.

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The Things I Do For Win -ter

Nov 30 2012 09:30 PM | clu in Game of Thrones

I like to win ugly. Ugly decks win several turns before the end of the game by slowly squeezing options away from my opponent. This is the basic theory of playing control decks. Control decks disrupt opposing characters, locations, and cards in hand. However, control doesn’t automatically mean a Jaime player or mean that control is the only game a Jaime will play. Jaime plays anything that wins.

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White Cloak Arsenal - Hand Control

Nov 30 2012 07:15 PM | clu in Game of Thrones

No matter what you’ve been told size matters. Your grip of cards represents potential. A two cost character is equally valuable as a five cost character when it is stuck in your hand. Those cards only matter if they hit play. Once in play, the five cost character should exert more influence over a game than the two cost dude. Hand control actually robs your opponent of making a choice of what to play. The goal is to reduce potential, preferably to zero.

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Scheming on the Sands - The Doran Martell Maneuver

Nov 30 2012 04:40 PM | emptyrepublic in Game of Thrones

It’s time for another edition of Scheming on the Sands. In this edition we’ll talk about a play in Melee I call “The Doran Martell Maneuver”

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