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Game of Thrones
2 Champs and a Chump- Episode 69
Jun 15 2012 05:00 AM |
Kennon
in Game of Thrones
Valar Dohaeris Review!
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Metaphysics: Rochester Regional
Jun 14 2012 07:00 PM |
jimpanda
in Game of Thrones
Well, the Rochester Regional has come and gone. There were 18 participants and Adam Heiniger took first place with a Baratheon Asshai deck.
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All Things Shagga - All The Renown
Jun 13 2012 05:12 AM |
Kennon
in Game of Thrones
The renown keyword has long been considered one of the very strongest in the game, and quite possibly the strongest because it’s the only one that directly propels you toward the win condition. While chatting about the game last week with Staton, I wondered how many renown characters are available right now. Quickly, my Shagga sensibilities took over and led me toward the possibility of a deck with “all the renown.â€
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First Tilt - Expanding House Martell
Jun 12 2012 05:00 AM |
Paladin
in Game of Thrones
We continue with our series of articles exploring how a new player might affordably expand each house into a reasonably competitive deck build with only a few purchases (2X Core Sets and 1X House Expansion + up to 6 chapter packs). Let us now venture away from the snow and rain of the north, south along the Kingsroad, past King’s Landing, all the way down to the sunny southernmost reaches of Westeros, to explore House Martell...
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Forgotten Plans - The Knights of Dorne
Jun 11 2012 05:40 AM |
Rave
in Game of Thrones
Today, lets talk about weenie decks. With The First Snow of Winter, Valar, and Threat from the North everywhere, it's difficult to make a viable weenie deck in this environment. If set-up correctly however, you can still make a pretty decent deck with this theme.
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The Things I Do For Win - Initiative, It Matters
Jun 08 2012 03:02 PM |
clu
in Game of Thrones
Initiative on plots was largely overlooked until this AGOT tourney season. The advent of higher numbers and Bay of Ice has brought more consideration. Deciding whether to go first or second fluctuates over the course of a game provided you even get the choice. Seizing the initiative late can mean the difference between winning and losing. Part of making the correct decision boils down to know what you deck can do and what it wants to do.
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The Grand Melee - Playing Control in Melee Part...
Jun 07 2012 08:25 PM |
Kalindas
in Game of Thrones
We are back to continue exploring the possibilities of playing control in Melee. Last week we looked in some detail at the multiple reset option and how clearing the board often could be used in Melee to your advantage. Today, we will look at a more subtle form of control.
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