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Core Set






2 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Crane
Condition.
Attached character cannot be chosen as a target of an opponent’s event.
“Excuse me, samurai-san, but you must be mistaken! It could not possibly have been her.”
Influence: 2
Deck: Conflict
Number: 141
Illustrator: Stu Barnes






1 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 0
Clan: Scorpion
Bushi. Shinobi.
Action: Lose 1 honor – return this character to your hand.
There are dozens of ways to hide, and only one way to be seen.
Influence: 2
Deck: Conflict
Number: 180
Illustrator: Felipe Gaona






3 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 2
Clan: Phoenix
Shugenja. Water.
Action: Choose a character – until the end of the phase, that character gains covert during [Water] conflicts.
“Water is flexible and yielding, yet none can withstand the crashing waves.”
Deck: Dynasty
Number: 84
Illustrator: Jason Engle






6 Comments
Type: Event
Cost: 1
Clan: Crane
Action: Choose a character that is defending alone – bow that character.
It is not only a question of defeating one’s opponents, but defeating them in such a manner that they know they have been beaten.
Influence: 2
Deck: Conflict
Number: 147
Illustrator: David Horne






2 Comments
Type: Event
Cost: 1
Clan: Phoenix
Spell. Water.
Action: Choose a Shugenja character – bow or ready that character.
Water is ever changing. A gentle wave one moment and a torrent of force the next.
Influence: 1
Deck: Conflict
Number: 177
Illustrator: Calvin Chua






6 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Dragon
Shugenja. Fire.
Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle.
Deck: Dynasty
Number: 56
Illustrator: Stanislav Dikolenko






3 Comments
Type: Character
Cost: 2
Military Skill: 3
Political Skill: 0
Glory: 0
Clan: Unicorn
Bushi. Cavalry.
This character cannot be declared as a defender.
Moto can die but cannot yield.
Deck: Dynasty
Number: 111
Illustrator: Polar Engine






1 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Lion
Bushi.
Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
Reaction: After this character enters play from a province – refill that province faceup.
Reaction: After this character enters play from a province – refill that province faceup.
Deck: Dynasty
Number: 71
Illustrator: Polar Engine






3 Comments
Type: Character
Cost: 5
Military Skill: 6
Political Skill: 3
Glory: 3
Clan: Lion
Bushi. Champion.
Reaction: After you claim a ring during a [Military] conflict in which this character is participating – resolve that ring’s effect.
A lion is more than his roar, his mane, his teeth, his heart. A lion is all of these.
Deck: Dynasty
Number: 79
Illustrator: Shawn Ignatius Tan






0 Comments
Type: Event
Cost: 3
Clan: Scorpion
Action: During a conflict, choose up to 2 [Scorpion] characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters.
Influence: 1
Deck: Conflict
Number: 188
Illustrator: Calvin Chua






7 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +2
Bonus Political Skill: +0
Clan: Dragon
Weapon.
Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
Restricted. (No more than two restricted attachments per character.)
Influence: 2
Deck: Conflict
Number: 151
Illustrator: Jason Juta






0 Comments
Type: Province
Strength: 5
Clan: Neutral
This province gets +5 strength during [Politics] conflicts.
“Our claim on these lands stretches back to the dawn of the Empire.”
Element: earth
Deck: Province
Number: 15
Illustrator: Nele Diel






3 Comments
Type: Holding
Strength: +1
Clan: Crane
Academy.
Action: During the conflict phase – reveal the top card of your conflict deck. Until the end of the phase, you may play that card as if it were in your hand.
Deck: Dynasty
Number: 53
Illustrator: Conceptopolis






1 Comments
Type: Character
Cost: 1
Military Skill: 0
Political Skill: 0
Glory: 2
Clan: Crane
Shugenja. Air.
Action: During a conflict, bow this character. Choose another [Crane] character – that character gets +3[Politics] until the end of the conflict.
Deck: Dynasty
Number: 40
Illustrator: Alayna Lemmer






1 Comments
Type: Character
Cost: 4
Military Skill: 2
Political Skill: 4
Glory: 2
Clan: Crane
Courtier. Shugenja. Air.
Sincerity. (When this character leaves play, draw 1 card.)
Each honored [Crane] character you control gains sincerity.
Each honored [Crane] character you control gains sincerity.
Deck: Dynasty
Number: 50
Illustrator: Caravan Studio






1 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Phoenix
Courtier.
Reaction: After this character wins a conflict, choose a character – honor or dishonor that character.
Deck: Dynasty
Number: 85
Illustrator: Tony Foti






12 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 4
Glory: 1
Clan: Dragon
Monk. Tattooed.
No attachments except Monk or Tattoo..
Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character.
Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character.
Deck: Dynasty
Number: 63
Illustrator: Conceptopolis






5 Comments
Type: Event
Cost: 0
Clan: Neutral
Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
Deck: Conflict
Number: 203
Illustrator: Greg Lambrakis






2 Comments
Type: Event
Cost: 0
Clan: Neutral
Action: During a conflict, choose a participating character – that character gets +2[Military] until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
Deck: Conflict
Number: 204
Illustrator: Troy Graham






5 Comments
Type: Character
Cost: 1
Military Skill: –
Political Skill: 3
Glory: 0
Clan: Scorpion
Courtier.
Sincerity. (When this character leaves play, draw 1 card.)
“I sincerely doubt that asking you to trust me will change your mind, and yet, I ask anyway.”
Deck: Dynasty
Number: 95
Illustrator: Diego Gisbert Llorens






0 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 1
Clan: Scorpion
Courtier.
Reaction: After honor dials are revealed – increase the value of your bid by 1.
“Victory does not always go to the strongest of two opponents.” – Bayushi’s Lies
Deck: Dynasty
Number: 96
Illustrator: Polar Engine






0 Comments
Type: Character
Cost: 5
Military Skill: 3
Political Skill: 7
Glory: 2
Clan: Scorpion
Bushi. Courtier. Champion.
Action: While this character is participating in a [Politics] conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets –1[Politics] and is discarded if its [Politics] skill is 0. (Limit twice per round.)
“Believing what is true is only sensible.”
Deck: Dynasty
Number: 107
Illustrator: Shawn Ignatius Tan & Le Vuong






1 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 2
Clan: Scorpion
Bushi. Commander.
Action: While this character is participating in a conflict, choose a character – switch that character’s base [Military] and [Politics] skill until the end of the conflict.
Deck: Dynasty
Number: 105
Illustrator: Adam Schumpert






2 Comments
Type: Event
Cost: 3
Clan: Scorpion
Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character with printed cost 2 or lower controlled by your opponent – take control of that character until the end of the conflict.
Action: During a conflict, choose a character with printed cost 2 or lower controlled by your opponent – take control of that character until the end of the conflict.
Influence: 3
Deck: Conflict
Number: 189
Illustrator: Charles Urbach






0 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Scorpion
Courtier.
Reaction: After this character wins a [Politics] conflict – take 1 honor from your opponent.
“The real art lies in convincing your mark that you are bound, by duty and honor, to expose him. At which point, buying you off becomes his idea.”
Deck: Dynasty
Number: 98
Illustrator: Erich Schreiner






1 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 1
Clan: Unicorn
Bushi. Cavalry.
Action: Ready this character.
Ride to the horizon and back again. Only then can you begin to comprehend the Unicorn.
Deck: Dynasty
Number: 112
Illustrator: Charles Urbach






9 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 3
Glory: 1
Clan: Crab
Bushi.
While this character is defending, opponents’ card effects cannot bow it or move it.
Even when faced with such hardship, the Crab Clan has never wavered, standing steadfast in its duty to protect the southern border of the Empire.
Deck: Dynasty
Number: 31
Illustrator: Le Vuong






8 Comments
Type: Holding
Strength: +2
Clan: Crab
Battlefield.
Action: Choose a card in one of your provinces – switch this holding with that card.
Deck: Dynasty
Number: 38
Illustrator:






7 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +X
Bonus Political Skill: +0
Clan: Unicorn
Condition.
Cavalry character only.
X is equal to the number of unclaimed rings.
X is equal to the number of unclaimed rings.
Influence: 1
Deck: Conflict
Number: 194
Illustrator: Kevin Zamir Goeke






1 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Crane
Bushi.
Action: While this character is your only participating character in a conflict – honor this character.
A samurai lives at all times three feet from death.
Deck: Dynasty
Number: 42
Illustrator: Calvin Chua