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Type: ICE: Sentry - Tracer - Observer
Cost: 1
Faction: Corp Neutral
Faction Cost: 0
[Subroutine] Trace3 - If successful, give the Runner 1 tag.
Strength: 4
Set: Core Number: 112 Quantity: 2
Illustrator: Christina Davis
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5 Comments
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Type: Asset: Advertisement
Cost: 2
Faction: Corp Neutral
Faction Cost: 0
Gain 1 [Credits] when your turn begins.
Trash:
Set: Core Number: 109 Quantity: 3
Illustrator: Alexandra Douglass
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4 Comments
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Type: Agenda: Security
Advancement Cost: 5
Faction: Corp Neutral
When you score Priority Requisition, you may rez a piece of ice ignoring all costs.
Agenda Points: 3
Set: Core Number: 106 Quantity: 3
Illustrator: Gong Studios
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6 Comments
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Type: Upgrade: Facility
Cost: 2
Faction: Corp The Weyland Consortium
Faction Cost: 1
Install only in the root of HQ.
Your maximum hand size is +2.
Trash:
Set: Core Number: 105 Quantity: 2
Illustrator: Ralph Beisner
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5 Comments
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Type: ICE: Sentry - Destroyer
Cost: 4
Faction: Corp The Weyland Consortium
Faction Cost: 2
As an additional cost to rez Archer, the Corp must forfeit an agenda.
[Subroutine] The Corp gains 2 [Credits].
[Subroutine] Trash 1 program.
[Subroutine] Trash 1 program.
[Subroutine] End the run.
Strength: 6
Set: Core Number: 101 Quantity: 2
Illustrator: Mike Nesbitt
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15 Comments
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Type: Operation
Cost: 0
Faction: Corp The Weyland Consortium
Faction Cost: 1
Place 1 advancement token on each of up to 2 different installed cards that can be advanced.
Set: Core Number: 100 Quantity: 2
Illustrator: Andrew Mar
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4 Comments
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Type: Asset: Transaction
Cost: 0
Faction: Corp The Weyland Consortium
Faction Cost: 1
[Click], trash a rezzed piece of ice: Gain 4 [Credits].
Trash:
Set: Core Number: 096 Quantity: 1
Illustrator: Henning Ludvigsen
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2 Comments
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Type: Upgrade
Cost: 1
Faction: Corp NBN
Faction Cost: 2
Each time the Runner accesses an agenda from this server, he or she must pay 5 [Credits] as an additional cost in order to steal it. This applies even during the run on which the Runner trashes Red Herrings.
Trash:
Set: Core Number: 091 Quantity: 2
Illustrator: Mike Nesbitt
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9 Comments
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Type: ICE: Code Gate
Cost: 8
Faction: Corp NBN
Faction Cost: 2
When the Runner encounters Tollbooth, he or she must pay 3 [Credits], if able. If the Runner cannot pay 3 [Credits], end the run.
[Subroutine] End the run.
Strength: 5
Set: Core Number: 090 Quantity: 3
Illustrator: Outland Entertainment LLC
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2 Comments
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Type: Operation
Cost: 2
Faction: Corp NBN
Faction Cost: 2
Play only if the Runner made a successful run during his or her last turn. Trace3 - If successful, give the Runner 1 tag.
Set: Core Number: 086 Quantity: 2
Illustrator: Mauricio Herrera
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7 Comments
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Type: ICE: Trap - AP
Cost: 0
Faction: Corp Jinteki
Faction Cost: 2
[Subroutine] Do 1 net damage. Trash Data Mine.
Strength: 2
Set: Core Number: 076 Quantity: 2
Illustrator: Andrew Mar
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3 Comments
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Type: ICE: Code Gate - Deflector
Cost: 5
Faction: Corp Jinteki
Faction Cost: 2
[Subroutine] The Runner approaches the outermost piece of ice protecting the attacked server. Derez Cell Portal.
Strength: 7
Set: Core Number: 074 Quantity: 2
Illustrator: Adam Schumpert
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7 Comments
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Type: Asset: Ambush - Research
Cost: 0
Faction: Corp Jinteki
Faction Cost: 1
Project Junebug can be advanced.
If you pay 1 [Credits] when the Runner accesses Project Junebug, do 2 net damage for each advancement token on Project Junebug.
Trash:
Set: Core Number: 069 Quantity: 3
Illustrator: Drew Whitmore
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5 Comments
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Type: Upgrade
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 1
All ice protecting this server has +1 strength.
Trash:
Set: Core Number: 066 Quantity: 2
Illustrator: Mauricio Herrera
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No Comments have been made.
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Type: Upgrade: Connection
Cost: 0
Faction: Corp Haas-Bioroid
Faction Cost: 1
X [Credits], [Trash]: Choose a piece of rezzed ice protecting this server. That ice has +X strength until the end of the turn.
Trash:
Set: Core Number: 065 Quantity: 1
Illustrator: Ed Mattinian
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10 Comments
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Type: ICE: Sentry - Destroyer
Cost: 4
Faction: Corp Haas-Bioroid
Faction Cost: 1
[Subroutine] Trash 1 program.
[Subroutine] End the run.
Strength: 0
Set: Core Number: 064 Quantity: 2
Illustrator: Ed Mattinian
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7 Comments
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Type: ICE: Barrier - Bioroid - AP
Cost: 8
Faction: Corp Haas-Bioroid
Faction Cost: 2
The Runner can spend [Click] to break any subroutine on Heimdall 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
[Subroutine] End the run.
Strength: 6
Set: Core Number: 061 Quantity: 2
Illustrator: Gong Studios
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3 Comments
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Type: Event
Cost: 0
Faction: Runner Neutral
Faction Cost: 0
Gain 2 [Credits] or expose 1 card.
Set: Core Number: 049 Quantity: 3
Illustrator: Imaginary FS Pte Ltd
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3 Comments
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Type: Program: Icebreaker - Killer
Cost: 3 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 1
1 [Credits]: Break sentry subroutine. 2 [Credits]: +1 strength for the remainder of this run.
Strength: 1
Set: Core Number: 046 Quantity: 2
Illustrator: Matthew Zeilinger
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10 Comments
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Type: Program
Cost: 2 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 1
1 [Credits]: Prevent the first net damage this turn.
Strength: -
Set: Core Number: 045 Quantity: 2
Illustrator: Andrew Mar
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5 Comments
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Type: Hardware: Console
Cost: 9
Faction: Runner Shaper
Faction Cost: 2
+2 [Memory Units] +2[Link] 2 [Recurring Credits] Use the credits to pay for using icebreakers. Limit one console per player.
Set: Core Number: 041 Quantity: 1
Illustrator: Michael Hamlett
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3 Comments
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Type: Hardware: Chip
Cost: 1
Faction: Runner Shaper
Faction Cost: 1
+1 [Memory Unit]
Set: Core Number: 038 Quantity: 2
Illustrator: Outland Entertainment LLC
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No Comments have been made.
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Type: Event: Run
Cost: 2
Faction: Runner Shaper
Faction Cost: 2
Make a run on R&D. If successful, access 2 additional cards from R&D.
Set: Core Number: 036 Quantity: 3
Illustrator: Yue Wang
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No Comments have been made.
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Type: Resource: Connection - Seedy
Cost: 0
Faction: Runner Criminal
Faction Cost: 2
Forfeit an agenda, [Click]: Gain 9 [Credits].
Set: Core Number: 031 Quantity: 1
Illustrator: Mauricio Herrera
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10 Comments
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Type: Resource: Location
Cost: 2
Faction: Runner Criminal
Faction Cost: 2
2 [Recurring Credits]
Use these credits to pay for removing tags.
[Trash]: Prevent up to 3 meat damage.
Set: Core Number: 030 Quantity: 2
Illustrator: Tim Durning
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3 Comments
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Type: Resource: Job
Cost: 1
Faction: Runner Criminal
Faction Cost: 2
Place 8 [Credits] from the bank on Bank Job when it is installed. When there are no credits left on Bank Job, trash it.
Whenever you make a successful run on a remote server, instead of accessing cards you may take any number of credits from Bank Job.
Set: Core Number: 029 Quantity: 2
Illustrator: Mauricio Herrera
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19 Comments
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Type: Program: Icebreaker - Killer
Cost: 9 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 1
1 [Credits]: Break sentry subroutine. 2 [Credits]: +1 strength. When you install Femme Fatale, choose an installed piece of ice. When you encounter that ice, you may spend 1 [Credits] per subroutine on that ice to bypass it.
Strength: 2
Set: Core Number: 026 Quantity: 2
Illustrator: Kate Niemczyk
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14 Comments
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Type: Program: Icebreaker - Fracter
Cost: 3 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 1
2 [Credits]: Break barrier subroutine. 2 [Credits]: +3 strength.
Strength: 1
Set: Core Number: 025 Quantity: 2
Illustrator: Adam S. Doyle
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No Comments have been made.
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Type: Hardware
Cost: 1
Faction: Runner Criminal
Faction Cost: 1
[Click], 1 [Credits]: Exposes 1 card. Use this ability only if you have made a successful run on HQ this turn.
Set: Core Number: 023 Quantity: 2
Illustrator: Emerson Tung
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6 Comments
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Type: Event
Cost: 1
Faction: Runner Criminal
Faction Cost: 2
Search your deck for an icebreaker, reveal it, and add it to your grip. Shuffle your stack.
Set: Core Number: 022 Quantity: 3
Illustrator: Kate Niemczyk
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1 Comments
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