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Type: Support
Faction: Cthulhu
Cost: 1
Location.
Action: Sacrifice Flooded Vault to search your deck for a non-Location support card. Then, pay its printed cost and put it into play, if able. Then, shuffle your deck.
The air in the vault was dank and the steps covered in slimy moss. What treasures lay in its watery depths?
Illustrator: Dimitri Bielak
Set: TiV
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22 Comments
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Most Blessed
Type: Character
Faction: The Agency
Cost: 3
Icon: (A)(A)(A)(A)
Skill: 4
Conspirator.
Loyal. Whle there is at least 1 Conspiracy card in play, Abbess Allegria Di Biase gains Fast, Willpower, and "Cannot be wounded by card effects." Action: Pay 1 to change one of Abbess Allegria Di Biase's [Arcane] icons to the icon of your choice until the end of the phase.
Illustrator: Sara Biddle
Set: TiV
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19 Comments
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Dark Lurker
Type: Character
Faction: Shub-Niggurath
Cost: 3
Icon: (C)(C)
Skill: 3
Conspirator. Cultist.
While there is at least 1 Conspiracy card in play, Savio Corvi gains, "Night, It is Night. Destroy all Day cards. Savio Corvi is immune to non-Day card effects."
While it is Night characters you control gain Fast and (T).
Illustrator: Samuel R. Shimota
Set: TiV
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15 Comments
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Type: Conspiracy
Faction: Neutral
Cost: 0
Symbols:
All characters committed to this conspiracy lose all Toughness and Invulnerability. After this conspiracy card is won each player must wound each character he controls not committed to this conspiracy.
Illustrator: Cristina Vela
Set: TiV
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12 Comments
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Type: Event
Faction: Hastur
Cost: 2
Curse.
Play during the story phase. Action: Choose and take control of an insane character (if it is Night, instead take control of each insane character). Then, restore and commit that character to a single story. At the end of the phase drive that character insane and return it to its owner's control.
Illustrator: Rafal Hrynkiewicz
Set: TiV
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11 Comments
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Type: Event
Faction: Syndicate
Cost: 3
Play only before or after all players have committed characters to stories.
Action: If it is Day, ready all characters in play.
Action: If it is Night, exhaust all characters in play.
Early to bed, early to rise.
Illustrator: Ilich Henriquez
Set: TiV
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10 Comments
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An Eye for Death
Type: Character
Faction: Shub-Niggurath
Cost: 3
Icon:
Skill: 3
Ghoul. Servitor.
Toughness +1. For each type of icon on a character card in any discard pile, Malocchio gains 1 icon of that type.
Beware teh gaze of Malocchio, for death soon follows.
Illustrator: Jon Bosco
Set: TiV
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7 Comments
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Sweet Release
Type: Support
Faction: Neutral
Cost: 3
Relic. Item.
Night. It is Night. After The Plague Stone comes into play destroy all Day cards.
After The Plague Stone leaves play, shuffle it into its owner's deck.
Action: Sacrifice The Plague Stone and pay 2 to destroy all characters in play.
Illustrator: Jesse Mead
Set: TiV
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7 Comments
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Type: Conspiracy
Faction: Neutral
Cost: 0
Symbols:
While this conspiracy card is in play, players cannot ready more than 1 character during the refresh phase.
Illustrator: Julepe
Set: TiV
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9 Comments
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Type: Character
Faction: Cthulhu
Cost: 1
Icon:
Skill: 3
Deep One.
Action: If it is Night, pay 2 to give Poleman (C)(C)(A) until the end of the phase. Limit once per turn.
"Dark waters hold darker secrets."
Illustrator: Ilich Henriquez
Set: TiV
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4 Comments
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Type: Character
Faction: Hastur
Cost: 1
Icon: (T)
Skill: 0
Conspirator. Artist.
Cunning Mascheraro counts its icons at each conspiracy card in play.
As his masks spread through the city, his network of unwitting spies grew.
Illustrator: Bryce Cook
Set: TiV
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7 Comments
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High Servant of the Order
Type: Character
Faction: Silver Twilight
Cost: 3
Icon: (C)(A)
Skill: 4
Conspirator. Lodge.
Fated 4. If there is a conspiracy card in play Elisabetta Magro gains, "Response: After a player succeeds at a story, each player chooses a character he controls committed to that story and returns it to its owner's hand, if able. Then, place a success token on Elisabetta Magro."
Illustrator: Sebastian Giacobino
Set: TiV
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9 Comments
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Type: Character
Faction: The Agency
Cost: 2
Icon: (A)(I)
Skill: 2
Independent.
While it is Day, each opponent must discard a card from his hand in order to target an [Agency] character you control.
"Evil has come to this world, the time to repent is now!"
Illustrator: Cristina Vela
Set: TiV
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5 Comments
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Type: Support
Faction: Miskatonic University
Cost: 1
Attachment. Item. Mask.
Attach to a character. Day. It is Day. After Medico Della Peste comes into play destroy all Night cards. Medico Della Peste is immune to non-Night card effects.
Attached character doesn't exhaust to commit to stories.
Illustrator: Julepe
Set: TiV
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1 Comments
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Secret Servant
Type: Character
Faction: Cthulhu
Cost: 3
Icon: (T)(C)(A)
Skill: 3
Servitor. Conspirator.
Fated 3. Response: After you commit 1 or more characters to a conspiracy, search your deck for a [Cthulhu] event card. Reveal it and then add it to your hand. Then, add a success token to Don Lagorio.
Illustrator: Jon Bosco
Set: TiV
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3 Comments
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Type: Conspiracy
Faction: Neutral
Cost: 1
Symbols:
When a player succeeds at this conspiracy, that player gains a domain.
Illustrator: Dimitri Bielak
Set: TiV
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10 Comments
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Finder of Madness
Type: Character
Faction: Hastur
Cost: 3
Icon: (T)(C)(A)
Skill: 3
Servitor. Scientist.
Forced Response: After a character goes insane, choose a card in that player's discard pile and put it on top of his deck, if able.
"You can learn much from the ramblings of the mad. Perhaps you should stop talking, and try listening."
Illustrator: Rafal Hrynkiewicz
Set: TiV
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4 Comments
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Type: Support
Faction: Silver Twilight
Cost: 1
Artifact. Item.
Day. It is Day. After Hermetic Seal comes into play, destroy all Night cards. Hermetic Seal is immune to non-Night card effects.
Disrupt: Return Hermetic Seal to your hand to cancel the response or forced response effect of a card that just entered play.
Illustrator: Jesse Mead
Set: TiV
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1 Comments
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Type: Character
Faction: Yog-Sothoth
Cost: 2
Icon: (T)
Skill: 1
Monster.
Each opponent's character with skill 2 or less (if it is Night, instead with skill 4 or less) committed to the same story as Devious Nightgaunt is treated as if its text box was blank.
Illustrator: Stephen Somers
Set: TiV
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3 Comments
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Type: Character
Faction: Silver Twilight
Cost: 1
Icon: (I)
Skill: 2
Lodge.
If it is Day, Guardian of Dawn gains (C)(A).
"We must hold fast, and protect against the dying of the light."
Illustrator: Cristina Vela
Set: TiV
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3 Comments
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Type: Event
Faction: Yog-Sothoth
Cost: 2
Spell.
Action: Choose a character you control. Until the end of the phase, that character becomes a printed copy of a chosen non-unique character card in play.
"It seems I ddi you a favor, ole sot. No need to thank me."
Illustrator: Ilich Henriquez
Set: TiV
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6 Comments
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Type: Event
Faction: Shub-Niggurath
Cost: 3
Loyal. Play only if it is Night. Action: Choose a non-Ancient One subtype and search your discard pile for any number of character cards that have that subtype. Put those characters into play.
For each one put down, a new one sprung up...
Illustrator: Dimitri Bielak
Set: TiV
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2 Comments
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Type: Conspiracy
Faction: Neutral
Cost: 0
Symbols:
[Terror] icons do not protect characters from insanity while committed to this conspiracy. When a player commits 1 or more characters to this conspiracy he may choose and restore a character he controls.
Illustrator: Adam Schumpert
Set: TiV
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4 Comments
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Holy Shard
Type: Support
Faction: Neutral
Cost: 3
Relic. Item.
Day. It is Day. After The Supernal Prism comes into play destroy all Night cards.
After The Supernal Prism leaves play, shuffle it into its owner's deck.
Action: Sacrifice The Supernal Prism to have each player discard his hand, if able. Then each player who discarded his hand draws five cards, if able.
Illustrator: Jesse Mead
Set: TiV
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9 Comments
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Type: Character
Faction: Miskatonic University
Cost: 2
Icon: (I)(I)
Skill: 1
Explorer. Student.
Response: After a Location support card enters or leaves play, pay 1 to reveal teh top 5 cards of your deck. Choose 1 revealed Attachment support card and add it to your hand, returning the rest of the cards to your deck in the same order.
Guided tours were no way to explore a city.
Illustrator: Tim Tsang
Set: TiV
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11 Comments
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Type: Character
Faction: Syndicate
Cost: 2
Icon: (I)
Skill: 2
Independent.
If it is Day, Carnevale Sentinel gains (A)(I) and Willpower.
If it is Night, Carnevale Sentinel gains (T)(C) and Toughness +1.
Uninvited guests were not welcome.
Illustrator: Thomas Wievegg
Set: TiV
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3 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (C)(C)(I)
Skill: 3
Conspirator. Government.
Willpower. Response: After a conspiracy card enters play, search your deck for an event card, reveal it and put it into your hand. Then shuffle your deck.
Usi obbedir Tacendo e tacendo morir.
Illustrator: Alexandre Dainche
Set: TiV
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2 Comments
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Hatching a Plan
Type: Character
Faction: Miskatonic University
Cost: 1
Icon: (A)(I)
Skill: 1
Conspirator. Faculty.
Fated 2. Response: After Bruno Carioli is committed to a conspiracy, choose an icon struggle at that conspiracy. Icon struggles of the chosen type do not resolve this phase at any story card. Then, add a success token to Bruno Carioli.
Illustrator: Ilich Henriquez
Set: TiV
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1 Comments
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Stealing Time
Type: Support
Faction: Syndicate
Cost: 1
Item.
Action: Pay 1 to have The Gold Pocket watch gain "Day. It is Day. Then destroy all Night cards in play" until the end of the turn.
Action: Pay 1 to have The Gold Pocket Watch gain "Night. It is Night. Then destroy all Day cards in play" until the end of the turn.
"In this business, timing is everything."
Illustrator: Julepe
Set: TiV
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7 Comments
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No Longer Abandoned
Type: Support
Faction: Cthulhu
Cost: 2
Location.
Night. It is Night. After San Giorgio in Alga comes into play destroy all Day cards. San Giorgio in Alga is immune to non-Day card effects.
When you would draw a card, instead reveal 2 cards. Put one of those cards on the bottom of your deck and add the other to your hand.
Illustrator: Mark Molnar
Set: TiV
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2 Comments
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